Picking up from last time, I’ll be talking a bit about mountains, and possibly streams as we turn the map from last time into something a bit more rugged, giving it both height and, possibly, depth.
Last week, I talked about how to look at a land mass, and take a bit of a more realistic approach to creating it. This week, I want to take it a step further and try to define some of the greater geographic features and overarching climates created by Plate Tectonics, Wind Currents and Air Currents.
I have often said that I wanted to write a bit more about DMing, and I think I’ve found a way. Now, at least every other Tuesday, I will be writing about my DMing style, my research, and about what I do in order to create the game that I play in. This will not be a series on actually DMing a session, but instead on how to set up world that breaks the suspension of disbelief the fewest times while also giving the greatest felling of setting, time period, and culture.
Come and let us delve deeply into designing a world.
Tuesday, I sat with a friend over lunch, and we chatted about Skorne, Warmachine, and the state of affairs of the edition. I would be lying if I said the topic was all sunshine and rainbows. There were a few salient points in the discussion, and it was not simply unworthy bitching. However, I mentioned that, and I believe this is verbatim, “every day that [PP] is silent, they loose the goodwill they built up,” and I don’t think that it was an unfounded sentiment. They needed to do something to stem the tide of anger and resentment, especially with Skorne, and partly with Cryx.
Well, they went and did it, and in such a way that they garnered back a lot of the good will they were loosing. Come, lets chat a little bit about it!
I’ve recently been reinvigorated by D&D 5th edition to further detail my campaign world that I’ve been DMing in for near on 20 years. I tried in 3.5 and 4, but it was an extremely long and cumbersome process.
I think that this edition has a few simple ways of giving characters a campaign setting feel: Backgrounds, Feats, and Devotional Oaths. Let me show you what I’m thinking!
I’ve been playing an awful lot of Coven lately. All of the facets aligned to make me bring them out of retirement in MK 3, and now that I’ve played for longer than a month or so, I’m enjoying how the play and their general prominence in the Cryxian lineup. I’ve only got two tournaments under my belt, but I’m looking to get a few more here over the winter, to which they figure to play a prominent part.
That said, I really need to settle down on a pairing for them. I have a few ideas that I want to try out, one of which, Feedbackapalooza, I’ve already started playing around with. Lets see what my brain is crunching on!
I mentioned before that I had started Assassins Creed: Black Flag a short while ago, and its been a strange start. Its a cool puzzle game, with a neat theme and a fun ship to ship combat system. I keep coming back to the game, mostly because its convenient, but also because its an enjoyable distraction.
I think. Actually, the feelings I have with this game are complicated. This game has both some excellent hooks and some really strange effects that both keep me coming back and have started to make me sigh in frustration. I’ll work through those, and give an update on my progress in the game, so SPOILERS AHEAD FOR A 3 YEAR OLD GAMEContinue reading
The Coven, as ones who have perused this column on more than a slight occasion will have noticed, are getting a lot of play from me. Its not a situation unique to me, or my meta. The Coven are getting the nod from players -those that are left of our now decimated population – across the country. I’ve opened dialogue with a few of them, and many are of the same mindset. The Coven is the answer to the gunline.
I disagree. Come, let me explain. This one is a little wordy and rambling, so be warned.
As often as I play D&D – Once a week or so, you’d think I would have more to say on the topic. Strangely, it is a difficult topic for me to write about not only specifically because I don’t want to give any portion of the story away as the DM, but also because it seems to be a fairly significant amount of winging it that goes on on a week to week basis.
However, I do want to start making it a bit of a regular thing for me to put something out there about what I think about, how I go about DMing and playing characters, fun characters I’ve built, and other things that I am working on with my D&D world, even if its just a little peek into how my brain works while DMing.
Or, as it is this week, in preparation for DMing, and all the small, fun things I think about when going about creating, or retconing, worlds.