This weekend I was lucky enough not only to get two games in against people I’d never played before, but also to run my first tournament in nearly a year.
I’m running the events at the NOVA open this year, and that includes a first ever Iron Gauntlet (non-qualifying) event. In order to both drum up interest and to get some practice for the tournament, I set up a tournament in a similar style at my local store, Titan Games and Hobbies. I was only able to get about 3 weeks notice on the event, but I still felt that it was worth running.
That morning, 8 gentlemen slowly trickled into the store at 10am to do battle. We had a varying assortment of Factions, with only one being duplicated.
Retribution of Scyrah
with only 8 players, we decided to go with 2 50 point rounds and a 75 pointer for the finale. This allowed the feelling of a small Iron Gauntlet without having enough players. It was a simple affair, but the guys had a ton of fun.
Borka Family Reunion v. High Reclaimer
Constance Blaize v. Feora 2
Stryker 2 v. Father Lucant
Vlad v. Vyros
Trollbloods, Protectorate, Cyngar and Khador advanced
McBain v. Kreoss 3
Aurora v. Kaeylssa
Jarl v. Severius
Seige v Irusk 2
Mercenaries, Convergence, Protectorate and Cygnar each registered wins, with a final round pairing of Cygnar v. Protectorate in the works.
The 75 point round was a huge success, and I could really see this type of format continuing. It allows a much greater breadth of models and tactics than is normally available, but it also has a strange warping effect on the casters. As I’ve heard on a number of podcasts, the casters that are good at 50 don’t always transfer over to 75 well.
In the end, the Protectorate player ended up taking down Stryker 2 with a giant, flame-belching Feora 2 list. It was a treat to run the show for these guys, as it always is, and I look forward to seeing many of the same guys down at NOVA at the end of the month.
While all of that was going on, though, I was able to get a quick 35 point game in against my Co-TO. I was using Cephalx, of course, and he brought along trolls. 35 is always hard for me, as I feel that 50 is the most balanced and feels much more rounded. You have answers, and your opponent has answers, and you have, for the most part, to outplay your opponent in order to win. There are some heavy skews, I will admit. For the most part, however, it feels more like a game and less like Rock-Paper-Scissors.
|*Dire Troll Mauler||9|
And I made the following.
|Mind Benders (10)||6|
|Mind Slavers (10)||6|
At 35, I feel really vulnerable. I have to drop out most of my support and it feels really bad. Pistol Wraith, Agitator, TAC, a Machine Wraith and the Overlords mean that I have to rely on my Monstrosities to pull the majority of the workload. While they are good at that, it means I am very much on dimensional and extrememly subject to bad matchups.
Thankfully, I was able to send my wrecker into his mauler on the top of turn 2 and make a giant pile of quivering meat of him. That really enabled me to be able to take the game into my hands and force trades in my favor. It took forever, but I ended up chewing through the extremely dense army until I was able to force a victory. I don’t remember exactly what happened at the end there, but I remember reducing the Troll army down to the Impaler, Grim, and a single Champion. Thexus was able to take away the win, but only just barely.
The next game I played was after the tournament ended. A nice young kid is getting into protectorate and the game, and wanted to play a quick game. I obliged, because hey, teaching new people is fun! He ended up having 26 points of models he was able to toss together, So I just matched the total.
|Choir of Menoth (6)||3|
|Mind Slavers (10)||6|
I wasn’t extremely confident in my list, but I was very confident that I was gonna club this baby seal. I was intent on teaching him a few things about the game along the way, as well, but I was pretty confident I’d carry home his head.
We started with a simple explanation of the game mechanics, with him taking his first turn to look over his spells, discover Escort, and send his warjacks on their merry way. As we were doing all this we slowly gathered a few players who were also watching and gave helpful hints to him along the way. I knew I was doomed at that point, as playing against committee is just a doomed endeavor.
We took the first two turns to get into position so that we could get a good bead on each other and get to clobberin’ time. He learned about the awesomeness of Telekinesis, the usefulness of judging distances, and the great role that the leader possess in a unit. He got first blood, sending a Battled Repenter into my Slaver drudges, targeting a guy beyond the 8″ reach, and burned a whole set of em. I was able, however, to get the second blow in. I charged with my Drudges into the Crusader and the Repenter, doing a bit of damage, and then Feated. Thexus pulled the Crusader into range of the Subduer, the Vanquisher and the Revenger were likewise pulled into range of the Wrecker.
Sadly, though, the Subduer, after a netgun and three pow 18 attacks, came up short on the Crusader, leaving it with an Ignited mace and its Cortex as its only remaining boxes (2). The Wrecker, my next best option, managed to roll a pair of snake Eyes while agitated to leave the Vanquisher at pretty decent health. With the Warden in reserve, and the rest of my models ready to be totaled in retaliation, I knew it was going to be an uphill climb. The Crusader easily handled the Subduer, and the Vanquisher dispatched the Wrecker, with a little help from the Revenger.
But I was still in the game! His vanquisher was in line with his caster, and I had a warden. I used Telekinesis on the Warden and the reveneger to get them into place, and set up the slam. Slamming for free with the Warder is an awesome benefit, and I used it to my advantage. With a fully loaded head of steam, I needed anything but 1 on the distance, due to Grand Slam, and I’d be able to unload on a knocked down Feora.
The dice are rolled, and again they come up snake eyes. All I can do is laugh at this point, as the Vanquisher beats my Warden to death, and then Epic Feora move + fire steps up to catch Thexus in a flamethrower range, setting him on fire and doing 6 damage to him. I then cook for another 5 the next round, leaving me with 4 HP away from death. I Have a last ditch effort, tossing 2 Hex Blasts into her face, boosting the damage, but I leave her at 4 HP and she takes me out the next turn.
It was a good game, and I am sure that a dude playing his second game got a ton of fun out of it. If only I’d have been able to teach the new guy about slams, Follow up, knockdown, and auto hitting attacks.