Malifaux: You finally got it right.

I played a game last night that was brutal, fun, in flavor and a fantastic experience. Nino and an Austringer got murdered by a Steamborg Executioner, Francisco got popped by a tiny-spider swarm, and Perdita, in my moment of mental weakness, got hacked in half by Joss.

But it was fun, and that was something I’d all but given up on before the 2e was announced. Now, I’ll admit that I am still very wary of Wyrds balance issues. Their history gives me pause, and until they come out with an original book, unavailable to a public playtest, that is actually balanced, I’m not going to be convinced they aren’t their own worst enemy. For right now, however, I am going to enjoy the hell out of their game. It feels balanced and fun, its got a back and forth that enables some really cool plays, and I’ll enjoy it while that lasts. I viciously, bitterly, intensely loathed the 1st edition of the game. It was horribly unbalanced; it was busted, it was, no lie, the worst game I’ve ever played. I fully understand why,supposedly, the new core rules book has sold more copied than every other rule book they ever made, because the game is a ton of fun now.

the best change they made, and the part of the game that truly enables fun, dynamic play, it is the scheme/scenario focus. Flipping for shared scheme, and then determining five scenarios (suit + number for two cards, and then Line in the Sand) of which you choose two is a really good method for enabling dynamism.. It allows you to play to your crews strengths and allows you to play of opponents possible weaknesses. the game is truly scenario focused, and it really benefits from it.

Upgrades are a concept I am still getting used to. I brought about 8 points worth of upgrades, and I think I got the most out of all of them… Except Nino. He got ate by a cyborg crab person on turn 2. He… He was not cool with that, and he didn’t get to use his upgrade. It is kinda contradictory, as well. Focusing gives him a 36″ range (double his 18″ normal range) rapid fire gives him 3 shots, but they both use up his whole set of AP. I will still debate this internally for a while, but I think its one I can easily drop. and having to balance the Upgrades, Soulstone Cache, and actual model count is an intriguing, strange thing. I believe I enjoy it.

This game, Its going to be a ton of fun if Wyrd doesn’t smash themselves in the face.

Ok, enough raving. Here’s what happened:

I brought a Crew of Spanish Demon-killer Gunsligers (The Ortega Family) – Perdiata, Nino, Papa Loco, Fancisco, Santiago, Perditats Totem an ensalved Nephalim, and a Guild Austinger.

My opponent brought a Cyborg Electromage and his entourage of Mineworkers and Steamfiters Union buddies – Ramos, Joss, Johan, Steamborg Executioner, a Pair of Electrospiders and a Brass electrospider.

We end up flipping a scheme for claiming table quarters: Pretty Standard. The key is, if you’re within 6″ of the Center point, you don’t count! Neat little twist on it.

We ended up flipping the folowing schemes:
Entourage: Get a Master or Henchman either to the enemys half of the board (1) or their Deployment (2)
Breakthrough: Put Scheme Markers within 6″ of their deployment zone
Spring the Trap: Place Markers within 4″ of the master, then reveal to gain that many points (up to 3)
The final one I don’t remeber. It wsan’t picked by either of us.
Line In the Sand is always available: Drop Scheme Markers along the center line
My buddy revealed Entourage (Ramos) and Line in the Sand. I didn’t reaveal anything, because I’m trying to feel out the crew, and didn’t want anything interfering with my learning process, and having the opposing crew try and directly interfere would have probably done that.

Perdita’s crew involves a ton of movement. Perdita can move up to 8″, Santiago can drag a friend 5″, the Totem can move one model 8″, and then use obey for another standard move. its a crew that does a ton of moving, a ton of shooting, and ferocious re-positioning. It was cool to use and see how it works.

The opponent had a crew that was brutally effective in combat. An axe wielding construct, a Giant cyborg-spider person with claws that literally clipped poor Ninos head off, and spider creatures that can join into a giant spider swarm that ate Francisco.

I ended up calling it at 11pm, tired and broken. He’d managed to swing the game to a point where I’d no longer be able to catch up on VP’s, and he held two table quarters for three turns, and had gotten Ramos into my DZ. I’d managed to attempt both of my schemes, but Perdita getting killed stalled that chance completely out. I dropped three tokens near his deployment, and I only needed to keep Perdita safe for one more turn, I stepped to close to Joss, and he tore me apart. The gamed ended at 6-3, but if the last turn had been played it would have been much less close.

Its a good day to own Malifaux. If you don’t know anything about it, check out Wyrds Website.

-Tio

The majority of the evening last night was spent Futzing around on various forums, solving a few puzzles of my own. Now that its done, though, there should be more time to nerd. A number of things popped up, that due to the way time flows linearly, I’ve not gotten to yet. I’ll address them soon enough, but here’s the short list.

Continue reading

Privateer Press Responds to Plastic Quality

This was something that impressed me, both from a community standpoint and from a company standpoint.

The problems with the plastics that PP has chosen to use have been causing gripes for some time. It was noticable in the live community, and has a really vocal component in the online forums. It has been harder and harder to blow the concern off, especially in person. Problems fitting and mold lines in places that make it hard to model are just a few of the legitimate problems that I’ve heard vented by my community just here in MD.

I’ve never really experienced the problems myself to be honest. But the problem is much to large to be ignored. This weekend, it came to a head

The thread is here

Its a long, civil discussion, 7 pages and counting, about the problems with the plastics. I was impressed with the levelheadedness of many of the posters when I perused it, but I figured that it’d just be another lost topic after a few bad seeds stepped in and ruined it for everyone. surprisingly, it never happened, and it continued through the weekend as a civil, polite discussion. I still considered that there would be no official response.

Then, yesterday, there was this

PP responds via Simon Berman, the Community Manager. The response is a little canned-sounding, but that is kinda the cost of working with a company. However, they responded with a concern for their customers, to a thread that was criticizing their product, on their own forum. Good for them!
They also didn’t lock it, which is doublegood.

As I said, I’m impressed. Glad to wear the black for em!

-Tio.

The Story So Far!

Now that you’re caught up!
Our intrepid Hero is trapped with his companions in the Hands of Sodaving, Khadoran Occupational ruler of a Llaeles city! What ever are they to do?!

Turns out, they are to fight in the arena for Sodaving’s perverse pleasure, and the pleasure of the crowd. Where three days ago the fight against Bog Trogs and Gatormen took them to the brink of their limits, this time they took on a pair of giant bison-creatures and a couple swarms of rats. It was not to bad, but the bison were big.

Jerek of Jhord um…ehm… Hogan of Llaele…

The best moment of the night was definitely tossing a cinder bomb at a bison who’s engaged with our resident ‘Jack Marshal/Military Officer. Hitting easily (RAT 8 is no slouch, especially at 25 xp!) I proceeded to do no damage (1,1) to the Bison but neatly pop 9 (6,5) onto Sor, the Trollkin engaging it and my ally. Next time I started dropping bombs onto my teammates I switched over to the standard Explosive Grenades!

It was a quick good night!

Now, to get my 27xp Reward: 2 occupational Skills. I’m most likely taking Forgery (+1) and Climb (+1) because YES!

-Tio

NOVA is upon us!
And it can only be a good thing!

The NOVA open is a Convention in Washington DC (NOthern VirginA) that draws a pretty large crowd. I’ve been PGing there for Privateer Press for the last two years, this being my third. I’ll be judging Tournaments, running Iron Arena, and generally working my ass of for two days. My buddies Brian and Brendan will be there way earlier than I will, arriving on Thursday morning. I’ll be heading out of work early to get there around 5, and run the first of my tournaments – I don’t honestly know what it is I’ll be running, but damn it, I’ve got my bag packed and ready to rock. 50 Objective markers, 50 flags, 16 circular scenarios, 16 rectangular, and more scenario sheets than you can shake a book at.

I’ll also be judging Hardcore, Masters, and anything else being run.

Its always awesome to see the Masters Tournaments. But sometimes it can be a bit disheartening to know that people you know well and root for to win the thing will drop after being beat. I’ve really been wondering if a single elimination style tournament would be better overall. There can be only one!

In addition to what I run, and what the Pressgangers are going to go out and do, there are a HOST of other activities: MTG tournaments, Painting and Hobby Seminars, Warhammer 40k and Fantasy tournaments, a Vendor hall. I almost forgot my Infinity buddies! They will be running tournaments to! SO MUCH TO DO!

Its all pretty damned impressive for a convention that is only 5 years old.

It is a bittersweet time for me, however. Its the last convention I am going to be able to run or even go to for a while, because my wife will be giving birth to our daughter in October. Normally I also travel out and do both the Warstore Weekend and the Colonial, but this year, it looks like its gonna be out of bounds. It happens! I’ll be using it to get caught up in painting.

As I was Putting this all together it looks like I’m just shilling a product, but its just happenstance that this is what is coming up when this starts. You’ll see!

If you have Any comments, write em, I’ll read.
Also, Help me define a style. This is so.. Bland, but I’ve yet to make it my own. Color changes, modifications, whatever!

Now, off to the Adventures of Jerek of Jord!

-Tio

Welcome Back.

This week has me really pumped. There are a ton of Nerd things coming up are nothing short of fantastic:
M2e Beta (part 2)
Theros Block (MTG)
Relic Knights Rules book and cards released
NOVA Open
I’ll dedicate a post to each of these things in turn in the next few days, but man is it a good feeling to have so many things to look forward to doing.

In addition, I’ve been playing Heroes of Might and Magic VI … Or Might and Magic:Heroes VI. I don’t know. Its dumb that they changed the name, or maybe even didn’t. No one seems to know.
Oh, Shit! X-Com Enemy Within! How could I have forgotten. Announced recently, and coming out in November, Its something I am really, really looking forward to.

-Tio

Hi.

Seems like a stupid way to start off a blog, but what else do I have?
I’m a Nerd and a gamer, and have been for nearly 30 years now. I’ve play almost every game that I get my grubby little mitts on.
This is where I’ll discus my adventures, victories, defeats and other sundry happenings that involve all of my games. Maybe there is something you’ll like, maybe there is something you don’t like. Something you think I should try. Let me know!

Tonight should be the food for my First post, as Jerek of Jord, Alchemist/Theif continues his ongoing adventures

-Tio.