Makeada

Zaal 2, Ancestral Advocate

Since a friend picked me up Zaal 2 at Gencon, I’ve been playing him exclusively, with strong results. Part of that is the inevitable surprise that new casters bring to the table, but a substantial portion of his success is due to the fact that he’s a solid ‘Caster. I know better than to believe that he will become one of the staple top 3 caster in the faction, but I do think he will get some solid play. His army list is constructed differently enough to engender a different play experience, but it is still the experience that is to be expected from the Skorne Faction. Skorne players have the same issue that Khadoran players have with their Warcasters, and I really don’t think that the issue is ever going to vanish. Both factions, at their core, leverage the melee potential in their army to finish the game. Zaal 2 does this with troopers, using the inevitable losses that an army sustains to guide and enable that which remainse remaining models to be more effective individually. Most Skorne casters rely heavily on their beasts. Zaal, in both incarnations, does not.

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When running an RPG, you want everything to fit within the structure of the game you’re running. An encounter with the Crown Prince of Elflandia won’t make a whole lot of sense in a game where there aren’t any elves, and encountering a Priest of Osiris in a world not based around Egyptian themes can be confusing. Anything can be remedied with a good story, and often those stories need to be pre-planned in order to have full integration with the campaign as a whole. When applied to monsters, this has a compounding effect that makes throwing random monsters at players incredibly jolting. Often, this single point of incongruence will stick with players longer than many of the monsters that fit the form and feel of the campaign.

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Makeada

No Bar to my Call

Whenever I see a new caster come out for my faction, I start poking and stabbing at them to see what makes them tick. Each new caster brings their own method of playing the game, and though each my not be terribly different from the others, almost every one of them requires you to think differently in order to bring the best models to bear with them. In some factions, like Skorne, there main difference is not what each caster brings, but how you apply what the faction does. Skorne beats face with almost every single caster, and each of them does it a bit differently. Zaal 2 brings a completely different tack than I am used to with Skorne – he feels like he was ripped out of the Cryx section.

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Victory

The war is over. The Marathon complete. Earth, is saved.

Marathon mode was by far the most fun I’ve had playing the game. I had high hopes going in, and the game didn’t fail me. There were, however, a number of expectations and experiences that I was sure wouldn’t make a difference, yet changed in significant ways from the start of the play through to the end. One of my favorites, is how the games Marathon moniker makes sense, but not in the way you really feel it should.

Be Forwarned. This Article about Video games contains spoilers… duh! 

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Nova open has come and gone and was, as predicted, a blast. We had exceptional turnout for the event, cresting 100 unique players for the second year in a row. There were some hiccups, as all conventions have, but we look to better ourselves and make next year even better. 

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Novaopenbanner

Nova open has come and gone and was, as predicted, a blast. We had exceptional turnout for the event, cresting 100 unique players for the second year in a row. There were some hiccups, as all conventions have, but we look to better ourselves and make next year even better. 

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