There are events and goals that come to pass, sometimes, that feel as if they come to their end swiftly. Looking back, you can remember almost nothing, yet time has inexorably moved forward, and what you had once looked forward to is now something that you can only remember fondly.Sometimes. Other times, They pull themselves forward with only their fingernails, tracing harsh, deep scars in the earth where they begrudgingly gave ground to inevitable. Most often, though, time passes as it should, breaking when and where it is expected, remembered often but not vividly. This, thankfully, is how my year of Skorne has progressed, and it not with begrudgingly or to swiftly that the I change factions. Instead, it is with the appropriateness suggested by the diversion that 12 months have now passed and I once more raise the flag of the Dragonfather and bring Cryx to the tabletop once more. That does not mean, however, that I’m done with Skorne completely.
Fallout 4 is an extremely complex game that does not tell you the rules clearly, contradicts what you want to do, fails to explain parts of the game that are sometimes very obtuse, and can has some very strong choices that you can miss if you either don’t know the setting, the game, or the way the system work. Fear not, though! After over 100+ hours, I’m compiling everything I think is critical to know about the game. Follow me as I explain things you may not know, thing I clearly didn’t know, and things I am clearly a moron for not understanding. This may take a few articles.
I knew it was coming. The time when I would return to Lord Toruks wicked embrace and lead his undead hordes and vicious pirates to war once more. It seemed so long ago, yet akin to yesterday. New Casters, models and play styles were all tried and I enjoyed my time with the Skorne, but my true calling has always been Cryx.
When I saw the new warcaster they were getting in Vengeance, I was psyched to jump back to Cryx. It was going to be a chance to use some of the new models that had come out since then, including Denny 3. However, that was not to be. I was unable to really get a move on those models until recently. That lead me to picking up a caster I’d never really given a fair shake, Hexy 2. After getting a few games in with him, I was starting to really enjoy the list, though I made some few tweaks get some use out of models I rarely brought to the table. I was able to go to a tournament this past weekend, as well as getting in a game with a friend on Tuesday, totaling out to 5 games in under a week. Today I’ll grab a 6th. Its more Warmachine that I’ve played in a given stretch since October, and it was very enjoyable.
Fallout 4 is, and continues to be, a complete blast. While I’ve only recently discovered the joy of settlement building (the key is to build one giant fortress, not a bunch of stupid houses), I have thoroughly been enjoying the playstyle that I laid out at the start of my journey, that of a Gramaton Cleric, teeming with reckless abandon and itching for destruction. He is cold, calculated, and ruthless with a trigger finger quicker than his wit. While I expected to be able to play this style, I never expected the type of massive destruction I am capable of waging was part of the game.
That’s a harsh statement, but it is not without merit. I find that one of the hardest things to do is devote both time and energy to a task and then fail. I don’t mean minimal time investment, but an amount of time that you’d consider significant. What is key here is that the measure of time or energy is not absolute, but the measure of worth. What is even worse, though, is that we play games in which one person is guaranteed to come out feeling less cool than when they went in.
But there is always an upside. Losing, while it sucks, can be one of the great teachers.
The last few weeks have been a killer for my hobbies. While I’ve still been able to get in games of Warmachine, and play D&D on Tuesdays, I’ve done almost nothing else during any free time except play Fallout 4. Xerxis 2 languishes on my desk, 30% painted, My desk itself is covered in the refuse of a score of different projects. I don’t regret it one bit.
Remember: Game Spoilers ahead, though I will try and avoid story.
When it comes to the judgement we make about our little toy soldiers, Miniatures gamers sometimes can get a little bit feisty. Every stat, every ability, every rule is scrutinized to try and glean the greatest advantages, the sickest combos and the most powerful synergies. This desire to rank, categorize and break down the game into its very base parts extends even beyond the miniatures themselves and into the game as a whole, trying to quantify the conceptual amalgamations of the factions into a quantifiable rank.