This is going to be quick and simple. NOVA is bearing down on me and I’ve got a lot of things going on, but I want to still put something out there.
Recently, I’ve been thinking a lot about historical accuracy and the feel of an RPG, especially Pen and Paper, and it has lead me to do research on a number of topics that I’ve not really considered before.
But, what do bridges have to do with anything? A lot, it turns out.
Despite my ability to consume rules and absorb them pretty steadily, I do have a problem in seeing the best way out on the table. Often, This is because I am focused on wining the game in the most expedient way possible, and not necessarily taking a long view and looking at the end state of the game, and where it can lead me.
Well, I was, in MK II. with the release of third and finally having some dozen games under my belt, I’m starting to see what I’m doing wrong, on a much more macro level than I was previously, and I hope this is the start of the pull out of this miserable tailspin I’ve been in. I want to take a look at the Coven first, how I’ve been misplaying them, and how I see my game evolving with them.
Like the last two years before it, NOVA comes to my neck of the woods with great fanfare. The largest convention I am part of running, the Press Gang has put a swath of events that I am excited to run. With players from all over the world coming in to play at their massive GT, it is great to have players from all over the US come and play in the WM and Hordes events that are put on.
This is gonna sound dumb, but there isn’t gonna be a post here today, because I harvested peaches from my peach tree and made a cobbler out of them. My own peaches, and my own peach tree. Yes!
I’m also up to my neck in NOVA open awesomeness, getting ready for my biggest judging and coordinating effort of the year, and stuck doing a ton of other things. I’ll likely get one out on friday, which I guess is better late than never?
See everyone then!
Last week at Gencon, we had the special edition release of the newest Cryx Caster, Captain Aiakos. The second version of the Jr Warcaster released with the Kickstarter a couple years back. At the same time the released his counterparts Limited Editions – Jakes, Tristian, Elara and Malakov. There seem to be a concept of a clear winners and losers, with Jakes and Elara getting huge buzz and the rest filling in the lesser status below the vaunted top tier casters. Today, I want to look at Aiakos, hopefully in a pretty standard light, and see how he shakes out in concept.
Tuesday, I was so excited about finishing an amazing game that I might have gone a bit off the rails. I don’t know that I made a cohesive whole out of my experince with the game, and instead spent a lot of words speaking only about the mechanics and portions of cool behind the game, instead of trying to really express my joy with it.
I’m going to try again. Cryx can take a rest for a little bit. its been in the spotlight long enough.
Well, Its been a long time since I’ve talked about anything other than Cryx and Warmachine here. I figured, with me finally, after almost 7 years of on and off play, beating Valkyria Chronicles, it would be a good break to talk about something different.
Released in 2008, Valkyria Chronicles is the first in a series of turn based strategy games released by Sega set in an eerily similar world to ours in early WWII. Its 1935, and the Empire is at war with the Atlantic Alliance.
Gallia, highlighted in blue, is where all the action takes place. A Small and neutral country, but rich in the fuel stores of this world, it is invaded by the Imperial alliance. You follow along as Welkin Gunther, son of the famous General Gunther of the First Eurpoan war and co-creator of the Edelweiss, a tank extremely ahead of its time with many, leads Squad 7 of the Gallian Militia on increasingly dangerous missions.
Spoilers follow, so if you want to play blind, stop here. Otherwise, both mechanical and Storyline spoilers abound.
All Dem Jacks
I don’t often see myself this way, but there are times when I cannot help but preying on weaknesses that few exploit. In games, this often comes to a head when I am given a means to attack the foundation of the games system. In MTG, I love, LOVE, land destruction. I call it Red Control, and it gets obnoxious pretty quick. While I am not always successful, I think there is a lot of room to work within it and still have fun. Warmachine 3e gives me a solid foundation to do a very similar tactic and attack the very basic foundation of the game. Warjacks. Cryx has this extremely sweet ability called feedback…
I’m not going to lie. This entire article was triggered by a single tweet. The author was curious when 3e would collapse into optimal lists. The topic, though, is more complex than twitter can possibly contain without being on the damned thing all day. So, Here I am, writing about options, balance, and warmachine as the hours I should be asleep wind away. Come, join me as I ramble on!