This is the last article in section II, the natural world, and to me its the natural endpoint of a section focused on putting the finishing touches on a strong foundation of natural geology, flora and fauna. There are few things so natural, and so continuously unnatural, as those intelligent humans and humanoids that so invariably populate the worlds we explore.
While I normally post on Tuesdays (D&D) and Thursdays (Warmachine) I’ll be posting some of my Tour de Cryx information randomly as I get time and capacity, as well as my standard Thursday fare, which this one is.
This series is all about putting realism a bit more often into fantastic campaigns and other fictional worlds. We’ve talked about Currents of both air and water, vegetation, climate and biome considerations, and we’re wrapping up talking about creatures and how they should be looked at. If you’ve got anything I think I missed or would like to see about creatures, let me know, I’ll see what I can do.
Now, this week, we are going to look at consistent placement of monsters within a setting!
It is a new year, and I think that means its time for new Image art. This one is from the forthcoming Cryx Command book, cropped a little to make it easier to use. Let me know what you think! Keep the old one, or move on to this one. However, we have bigger fish to look at, today.
As I type this, the theme lists have been spoiled, as well as the two new models from the Cryx Command book. I want to take a look at all of it and the spoilers as well, and see what we have brewing, and give my opinions. .
The series to this point, has focused on the natural world. Preparing and setting the stage for the nations, states, peoples and cultures that will exist within the world and likely be its focus. The first step is setting the stage so that the portions that follow will make sense and be connected to the world it is built on. The first step on that winding path is the step we make today in discussing Intelligent monsters.
This year, like last year, I will be playing Cryx for the entire calendar year, and likely a 7 month stretch of 2018 as well. This will be the longest stretch I’ve played a single faction in many, many years. Two and a half years in a single faction is a prospect many people can’t really get a handle on.
I want to put a little twist on how I do it, though. I want to involve my 3 readers, the Cryx community, and any friends I happen to pick up along the way. So, whats the plan you say?
A stand out features of many fantasy settings, and many alien-based sci-fi settings, are the huge creatures that dominate the landscape, mythology, and much of the attention of the heroes, people and villains of the world. These giant creatures, these megafauna, pose some problems for a setting creator. I want to take a look at, and tackle, a few of them here and try to make these impressive beasts fit into our worlds.
My return to the Dragonfathers ranks and the ride that I’ve had with Cryx has been pretty awesome. I’m not going to say I enjoyed every minute of it, but it was definitely a journey. Come, look with me at the year past!
“While the horses of the Ammaran warriors are impressive, no doubt, the riders of the Kalmorath sit astride massive lizards stretching greater than ten feet! A single charge has been enough to break the most veteran lines. The combination of threshing blades, hideous claws, and maws large enough to bite a grown man in twain has been enough to break even the most veteran lines.”
-Uramik, Buramii General
Previous to this, most of the articles in the series have been focused on the natural world – land forms, oceans, currents, vegetation. Starting here, there is going to be an increased presence of the impact of the world on humans (used generally, but also include other intelligent species in the fantasy world). This time, I want to take a look at the potential beasts of burden, livestock, and mounts.