(PS: I would love to have an orange/black version of the above image, or one like it, I just can’t seem to do the right editing to it. Help anyone?)

The Last three weeks have talked about the fundamentals of magic, how it exists, how the world at large is suffused with it, and how spellcasters tap into it. This week I want to talk a bit about all the categories that a spellcaster can think of magic in.

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Tour de Cryx Caster #1 – Scaverous Mid Set Thoughts

I’m very likely to make it a pattern, because I like patterns, of writing about the caster after I hit the three game mark, as it gives me time to think on the list that I settled on and see how it has panned out over a few games before trying to tweak it majorly. So, What do I think After Three games of Scaverous? 

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On Feb 4th, I played in my first tournament of the year, and I was stoked going into it. I’d not played in a competitive environment since around December, and I was looking forward to putting Scaverous on the table for the first time. I’d paired him with Skarre 2, because I knew a friend of mine was not going to be at the tournament, so the chances of a lethal Kara Sloan list was pretty low. It was a quick three rounder. Each rounds recap after the break! 

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The first two sections in the series covered the basic tenants of building the foundation of a world, the building blocks upon which you will place the adventures, the nations, the villains and the heroes. That isn’t the last part of the foundation, though. There is a portion that is unique to fantasy worlds and raises interesting questions, playing with the basic concepts of the world as we know it: Magic. Lets take a realistic, fantastic look at magic! 

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