As the first voted-on caster of the Tour de Cryx, I was excited to get him to a tournament and put Sturgis through the paces. That is not to say that I was excited to play Sturgis – I was decidedly not, but I had just gotten a win with him the other week – by sheer luck and force of will, so I hoped maybe I wouldn’t completely tank the tournament!
I talked a little bit, in Nations, about how our concept of nations and what normally exists, is a little bit flawed. I then went into city states, because they are a simpler system, but now I want to talk a bit about Kingdoms, and therefore, Feudal Societies.
When I started the Tour de Cryx, I was pretty sure I would enjoy most of it. One of the portions I was looking least foward too, though, were the weaker casters. I wanted to get some playtime with the mid tiers, as they generally have interesting interactions, before moving onto the terrible casters. Sadly, I then asked the internet what I was going to play. They were relatively kind – They could have picked Deneghra 2. Instead they picked Sturgis. Two games in, what do I think about him? Lets take a look.
I’ll be putting aside my Tour de Cryx for this week to take a look at the CID process that Privateer press unveild today in regards to the Steamroller 2017 Organized Play format. If your interested in what I have to say, my opinions, and what I like and don’t, come on in, lets take a look.
Last week, I talked about the strange anachronisms that we as players and writers bring to our worlds regarding nations, and what nations are conceived to be. Today I want to take a look at a much more common form of Polity, the City-State.
Last weekend – as I am writing this – I was able to attend an awesome event in Delware at The Icehouse. A 25 man tournament, with 32 slots, run over 2 days with tons of prizes. Competitive players were everywhere, and most games I heard of were awesome – I know all 4.5 of mine were!
In direct contrast to last weeks focus, this week I want to talk a bit about the concept, formation, and anachronisms surrounding some of the nations in our RPG campaigns and other worlds. This is a fascinating topic because there is so much that is hard to understand from our point in time.
The first of the True Tour de Cryx casters has been completed, a couple weeks behind schedule, but still within a viable timeframe. I want to take a look at my overall thoughts, performance and how he worked for me over the course of all the games.
One of the greatest realizations about running a game came to me while reading my least favorite game to adjucate, D&D 4e. While the game had many flaws, its basic setting being focused on Points of Light lead me to the realization of what I had been doing wrong this whole time. Continue reading