I’ve been excited since the announcement of 3rd edition Warmachine for over a month. Its three weeks until it launches at Lock and Load, and I have consumed a staggering amount of information on the changes that are coming, both upwards and downwards.

Its not that I’m down on third edition, though, Its that my expectations have changed a lot since the original announcement, and I really just want it to be over.

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Broken Promises

When I mentioned that I had finished up Skorne, I had a list of posts I wanted to write up prior to starting publishing Cryx writeups. I am not going to get to all of them. One day I will do a full faction unit by unit breakdown, and one day I will go through every caster that I’ve played and detail why I either did or did not like them and what I used with them and why. Now is not that time. I am, however, going to give a rundown on my basic feelings about the faction, its strengths, weaknesses, and options.

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Caster Rankings

Back when I mentioned my list of posts I wanted to do to wrap up the Skorne Chronicles, I thought that I’d take a look at Zaal 2. However, I think I’ve gone into well enough about him earlier that I can put that off for a little while yet.

Instead, I’ll work through, chronologically, how I felt with each caster, what their high and low points are, and how much I enjoyed the caster from both the fun and competitive angle.

First up are a pair of casters I ended up not using very often at all. and by very often, I mean only this one day. The first casters I reached for when I started my journey were the two newest ones in the ranks, at that time. Xerxis 2 and Makeda 3

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Half Size Logo

 

 

Just under two years ago, with the help of a number of players and PGs in the area, a plan was formulated to create a series of tournaments to engage and diversity the local, fractured Meta. From those late night drives and after tournament chats eventually formed the foundation of the Tournament Circuit that became known as Brawltimore.

The Inaugural Season wrapped up this weekend, and it was a complete blast. Seeing some of the highest level play that I’d seen all season, against players that had proved themselves worthy over the course of the year was awesome simply to be part of.

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Commanders Logs

I’ve been keeping track of data on my games for about 5 years now. I really enjoy looking back on whom I played, the casters I played against and with, and all sorts of other little demographics. I like to look at my overall percentage and see that its not really changed, as it doesn’t once you get over 300 games or so. I figured it would be a good, absolute way of looking at the year past and analyzing it a bit. Take the journey with me!

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All Good Things

There are events and goals that come to pass, sometimes, that feel as if they come to their end swiftly. Looking back, you can remember almost nothing, yet time has inexorably moved forward, and what you had once looked forward to is now something that you can only remember fondly.Sometimes. Other times, They pull themselves forward with only their fingernails, tracing harsh, deep scars in the earth where they begrudgingly gave ground to inevitable. Most often, though, time passes as it should, breaking when and where it is expected, remembered often but not vividly. This, thankfully, is how my year of Skorne has progressed, and it not with begrudgingly or to swiftly that the I change factions. Instead, it is with the appropriateness suggested by the diversion that 12 months have now passed and I once more raise the flag of the Dragonfather and bring Cryx to the tabletop once more. That does not mean, however, that I’m done with Skorne completely.

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The Beginning of the End

I knew it was coming. The time when I would return to Lord Toruks wicked embrace and lead his undead hordes and vicious pirates to war once more. It seemed so long ago, yet akin to yesterday. New Casters, models and play styles were all tried and I enjoyed my time with the Skorne, but my true calling has always been Cryx.

When I saw the new warcaster they were getting in Vengeance, I was psyched to jump back to Cryx. It was going to be a chance to use some of the new models that had come out since then, including Denny 3. However, that was not to be. I was unable to really get a move on those models until recently. That lead me to picking up a caster I’d never really given a fair shake, Hexy 2. After getting a few games in with him, I was starting to really enjoy the list, though I made some few tweaks get some use out of models I rarely brought to the table. I was able to go to a tournament this past weekend, as well as getting in a game with a friend on Tuesday, totaling out to 5 games in under a week. Today I’ll grab a 6th. Its more Warmachine that I’ve played in a given stretch since October, and it was very enjoyable.

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Losing sucks.

That’s a harsh statement, but it is not without merit. I find that one of the hardest things to do is devote both time and energy to a task and then fail. I don’t mean minimal time investment, but an amount of time that you’d consider significant. What is key here is that the measure of time or energy is not absolute, but the measure of worth. What is even worse, though, is that we play games in which one person is guaranteed to come out feeling less cool than when they went in.

But there is always an upside. Losing, while it sucks, can be one of the great teachers.

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