1337615786_062-warmachine_legends_11of4

 

I’ve been playing an awful lot of Coven lately. All of the facets aligned to make me bring them out of retirement in MK 3, and now that I’ve played for longer than a month or so, I’m enjoying how the play and their general prominence in the Cryxian lineup. I’ve only got two tournaments under my belt, but I’m looking to get a few more here over the winter, to which they figure to play a prominent part.

That said, I really need to settle down on a pairing for them. I have a few ideas that I want to try out, one of which, Feedbackapalooza, I’ve already started playing around with. Lets see what my brain is crunching on!

Continue reading

1337615786_062-warmachine_legends_11of4

 

The Coven, as ones who have perused this column on more than a slight occasion will have noticed, are getting a lot of play from me. Its not a situation unique to me, or my meta. The Coven are getting the nod from players -those that are left of our now decimated population – across the country. I’ve opened dialogue with a few of them, and many are of the same mindset. The Coven is the answer to the gunline.

I disagree. Come, let me explain. This one is a little wordy and rambling, so be warned.

Continue reading

 

1337615786_062-warmachine_legends_11of4

The Witch Coven has not been an easy start to MK 3 for me. I’ve been playing them now for just shy of three months and only recently has the style and method of the caster really solidified. Their methodology, while I’ve said a lot here, I seem to always have something to learn about them, about how they play, and about what their goals and desires are. While I’ve a few more games to go yet before I’m done with them (except for tournaments, I Hope their a staple for years to come), I want to take some time and get onto paper what I’ve thought about them. Continue reading

 

1337615786_062-warmachine_legends_11of4

The Witch Coven has not been an easy start to MK 3 for me. I’ve been playing them now for just shy of three months and only recently has the style and method of the caster really solidified. Their methodology, while I’ve said a lot here, I seem to always have something to learn about them, about how they play, and about what their goals and desires are. While I’ve a few more games to go yet before I’m done with them (except for tournaments, I Hope their a staple for years to come), I want to take some time and get onto paper what I’ve thought about them. Continue reading

1337615786_062-warmachine_legends_11of4

Despite my ability to consume rules and absorb them pretty steadily, I do have a problem in seeing the best way out on the table. Often, This is because I am focused on wining the game in the most expedient way possible, and not necessarily taking a long view and looking at the end state of the game, and where it can lead me.

Well, I was, in MK II. with the release of third and finally having some dozen games under my belt, I’m starting to see what I’m doing wrong, on a much more macro level than I was previously, and I hope this is the start of the pull out of this miserable tailspin I’ve been in. I want to take a look at the Coven first, how I’ve been misplaying them, and how I see my game evolving with them.

Continue reading

1337615786_062-warmachine_legends_11of4

 

Last week at Gencon, we had the special edition release of the newest Cryx Caster, Captain Aiakos. The second version of the Jr Warcaster released with the Kickstarter a couple years back. At the same time the released his counterparts Limited Editions – Jakes, Tristian, Elara and Malakov. There seem to be a concept of a clear winners and losers, with Jakes and Elara getting huge buzz and the rest filling in the lesser status below the vaunted top tier casters. Today, I want to look at Aiakos, hopefully in a pretty standard light, and see how he shakes out in concept.

Continue reading

1337615786_062-warmachine_legends_11of4

All Dem Jacks

I don’t often see myself this way, but there are times when I cannot help but preying on weaknesses that few exploit. In games, this often comes to a head when I am given a means to attack the foundation of the games system. In MTG, I love, LOVE, land destruction. I call it Red Control, and it gets obnoxious pretty quick. While I am not always successful, I think there is a lot of room to work within it and still have fun. Warmachine 3e gives me a solid foundation to do a very similar tactic and attack the very basic foundation of the game. Warjacks. Cryx has this extremely sweet ability called feedback…

Continue reading

Contents
  1. Word Usage

1337615786_062-warmachine_legends_11of4

Word Usage

I fucking hate playing against Cygnar.  I don’t and won’t hold any malice against players of that faction.  I don’t fault people for playing the faction that calls to them, and is good. I don’t think the people playing them are bad people, and the games are good games that I don’t regret playing.

But damn it, it feels like every game I play against that specific faction is a slow motion tragedy that only happens to win if the opponent makes graves mistakes.

I think, to an extent, everyone has this problem. There is always that one thing in a game, that one tactic or ability, that one playstyle that grinds your gears. For me, its Cygnar. But there are other things that drive me nuts as well.

Continue reading

1337615786_062-warmachine_legends_11of4

Dark Auguries

Sometimes, It takes a lot of practice to get the feel of a caster or a faction just right. The Coven, it seems is one of those situations. With a fragile caster, an amazing feat, and a great spell list, they provide a bevy of different tools to address almost every situation. This is an extremely potent weapon when wielded by a skilled player who understands the intricacies of the caster and how all the portions interact in order to make the list work together. In less skilled hands, it can make for a miserable time. In less skilled hands at the start of the edition in a meta that makes absolutely no sense, its bound to be a nightmare for a time or two.

I do feel it is coming together. The various parts of the Coven have finally started to settle into a cohesive form that I can start really talking about in a stronger format. I’ve put some words to thoughts, but here I am going to combine them all and expound on some of them.

Continue reading