Even with all the Pokemoning, the Valkyria Chronicling, The D&Ding, the Game Developing, and the Painting, the hobby I look forward to the most is playing Warmachine. The Coven being capable again, simply because of a meta change, is glorious, and I will continue to use them for a very long time. Though I’ve not gotten many games in recently, I did manage to get three in over the last few weeks. Two at a Team Tournament, and one on Tuesday. Two with the Coven, and one with a very enjoyable list, I think I’ll talk about the concepts and enjoyment I get out of it next week. The Coven games were very enlightening, and they highlighted a few spaces where I may not have had the best original concepts.
Read on, and we’ll get into both games!
An Endless Coven
I may have mentioned before that I am a huge fan of the Coven and because of that I am going to spend a great deal of time rumination on how to best play them, as well as putting them on the table to see how they actually perform. We should start that now!
Continued Theory – Coven
Last time, we took a quick look at the Coven’s basic stat line, concepts, Feat, spells and special rules. It was a general overview of their use and power. In the previous edition, they were slightly weaker than I would have liked, and the chance to use them again is extremely compelling. While they’ve not changed much in their overall form, the dynamics of the metagame surrounding them indeed has. The world that we live in, game wise, seems to be dominated by Gunlines and Warjacks. Nothing says no to a gun line like the Nightfall.
However, I’d not put together a solid list, and had been defeated both times at Lock and Load. This time I’d managed to think a little bit about the list and was going to get a game in against Cygnar. This was going to be a test, indeed!
Yesterday, the 3rd edition of Warmachine was released, publicly and completely* MKII is dead, long live 3rd!
I have, however, had the decks on Warroom since the Lock and Load, and have been looking over the cards for a significantly longer time. Cryx, being my main faction, is what interested me the most. I poured over card after card, looked at each rule and interaction.
And promptly dismissed it all. There is nothing like actual games to make the faction cement. I pulled out my favorite caster, The Witch Coven of Garlghast, and have managed to sneak in three games in the last few weeks. Here is my initial look at Them. I’ll be taking a deep dive with them over the course of the next few weeks.
A New World Rises
This is the last chance for me to write about MKII. Instead, I will continue to write about MKIII and the future. A lot has been leaked and many cards are known in their final form, insomuch as errors and issues have already been discovered casting doubt over the leaks as a whole. This is not unreasonable. However, as each insider has come in turn, the doubters get more and more scarce. The rules and concepts discussed match the cards.
What I want to look at today, though, is the new caster for our faction, spoiled in No Quarter last week and given a little bit of show along with the rest of the casters and Battlebox models, Bane Witch Agathia.
Yes. All of my 3rd edition posts will be Ragnarok and Nordic themed. Get over it.
I am really excited.
More excited than I have been about any book in MK II.
Lock and Load, PP’s convention out in Seattle each year, is my chance each year to step away from running events, judging, and general overseeing in order to play the game I enjoy and get more than a few games in at a time. Last year I managed to pick off 18 Iron Arena games while also judging masters and playing in the team tournament. This year, though, I’ve managed to get into some awesome tournaments.
The House that Cryx Built
In my first set of discussions about Denny 3, I was at first a little disappointed, and then cautiously optimistic. I’m all on board, now. I love the list and have been having great fun with it. Amusingly, after the diatribe I went on about not needing to create your own lists, I went and created… My own list.
I don’t get to go to many tournaments. Its not a problem for me, just a statement. When I go, though, I often fret for a while on what I am going take, what I can do to cover match-ups, and how I am going to avoid being curb stomped. Saturday I made it to my first tournament in a rather long time (December?), and my first one back with Cryx. I had a great time, played three insane games, and walked away with my head held high!
This one is long, bear with me! Three awesome games!
Broken, Beaten, Scared
It has been a long, long time since I’ve had my ass beat as badly as it has been beat while trying to worry through Deneghra 3. Taking my deserved beatings, though, doesn’t feel good, and It’s illuminating two aspects that I don’t find that I am very experienced with: List Pairing and List innovation. I don’t think that either of these are skills I cannot try and bring to wield as a deadly weapon, but it may yet take a number of years.