We’ve made our way, creating a brand new world, through Geography, flora, fauna, Magical traits, and basic knowledge of civilization both traditional and non-traditional. Each of these steps has been to build the knowledge with which to create a solid framework and foundations. Now, we start getting into the world of the people, and how it is both perceived and lived. First up, a working history. 

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While I’ve spent the last few weeks talking about the types and styles of civilizations, from City States to Feudal Nations, and the populations that live in them, this week will bring a close, both figuratively and literally to the chapter on nations. I’m going to talk a little bit about how nations defined themselves and their boundaries and their lands. 

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One of the selling points of many fantasy games is that they exist in an alternate world and an alternate time. The setting, the culture, and the world are all unique creations, reflections of the creators mind and the creativity that they can express. However, one of the more finicky things that defines a setting that is often disregarded is focusing on the appropriate technological level in a detailed way. Lets take a look. 

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