
Todays Coldforged preview is the cosmology of the Coldforged setting. It’s my own unique creation, and I really enjoy the differences between this, and others I have encountered.
Continue readingRPG by Wizards of the Coast
Todays Coldforged preview is the cosmology of the Coldforged setting. It’s my own unique creation, and I really enjoy the differences between this, and others I have encountered.
Continue readingThis week, we take a look at the secretive gnomish cities, tucked in an lost valley somewhere on the continent.
Continue readingThis week, we take a look at the exiled people of Drimm and the Citadel granted to them by Wanderer, King of Tyndaria.
Continue readingThis week, we take a look at the city of islands, ships and pirates, the disunified, chaotic, refugee city of Brokensail.
Continue reading(Because we missed last week, we’re gonna go with two this week!)
A look at the Thraxian tribes, and how they have fractured since the death of the leader who pulled them together, Ter’ina.
Continue readingA look at the barely held together united Hegemony of Levisha, ruled by the elite elven leaders, though fracturing from the Fey Plague they unleashed on themselves.
Continue readingToday we look at the remains of the Republic of Killbarum, who once controlled large portions of the continent and marched to war against the other kingdoms.
Continue readingToday, we move beyond the classes and descriptions, and start in on chapter 2: The Kingdoms and Regions of Coldforged. We’ll start out with the most influential of the regions: The 10 Kingdoms!
Continue readingToday we have the final 4 Subclasses for Coldforged, the elemental power wizard schools of Aeromancer, Electromancer, Geomancer, and Hydromancer.
Continue readingI didn’t get my second article out last week for the Class Paths, but here I am making sure we get one this week, holidays or not! Here, I present the Enforcer (Rogue) Marchblooded (Sorcerer), Accursed (Warlock), and two of the Wizard Schools: Pyromancy and Cryomancy.
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