We’re rushing headlong into year 2 of the Coldforged book writing, and I’m going to hopefully tackle here as many things to get ready to have the book printed as possible. I hope we’re in the home stretch here. I’m also going to be pushing through “Completed” content as well when the time comes. Hopefully little of it needs much balance testing! This week we’re going to look at the kingdomless nations of the Hrondring!

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After a year of working on the setting, I have realized that I don’t have a good description of it. Instead, I’ve been vomiting out ream after ream of information regarding what it is, and not laid out the basics of what happened, and why this is a fun setting. I’ll go into a bit of the overarching setting here, and maybe figure out a thing or two along the way.

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Each Thursday this year, I focus on a different aspect of the world I’ve created and played D&D in for over 20 years, in the hopes of honing the ideas and cementing enough in place to settle the world in my own mind. This week, having finished the general histories and overviews, I am going to start winding down the regional information. This week, we work with the powerful, and some fallen, Houses of Tyndaria.

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Each Thursday this year, I focus on a different aspect of the world I’ve created and played D&D in for over 20 years, in the hopes of honing the ideas and cementing enough in place to settle the world in my own mind. This week, having finished the general histories and overviews, I am going to start winding down the regional information. This week, we work with the newest of the High Houses, recently risen from the Low Ranks.

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Each Thursday this year, I focus on a different aspect of the world I’ve created and played D&D in for over 20 years, in the hopes of honing the ideas and cementing enough in place to settle the world in my own mind. This week, having finished the general histories and overviews, I am going to start winding down the regional information. This week, we work with remaining Old houses of Tyndaria

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Each Thursday this year, I focus on a different aspect of the world I’ve created and played D&D in for over 20 years, in the hopes of honing the ideas and cementing enough in place to settle the world in my own mind. This week, having finished the general histories and overviews, I am going to start winding down the regional information, this time taking a look at the governments of Aldashir, Brokensail, and Thrax

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