I enjoy creating characters, perhaps more than I should, for D&D, 5e in particular, but I also like creating characters in pretty much every system known. 3.5/Pathfinder are especially crunchy characters to make, but they tend to lack a lot of the soul of the characters in 5e, I find. I dunno what it is – nothing wrong with a d20 system, but its a very different character creation process. 

Well. Lets go then! Today, my first of – Hopefullly – many Character concepts that I want to play in D&D – Brox, the Dragonborn Javelineer

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I like D&D. I like it very much, and it is one of the most enduring pastimes that I’ve had. Unlike nearly every other game or hobby I’ve had, I’ve never voluntarily put it on hold. I also like MTG very much. It’s a game that I can pick up and put down with relative ease, going to pre-release events and playing well enough every couple of months to feel good about playing. 

Well, I’ll be damned if they aren’t going to jam these two right together again with a new sourcebook for D&D – Guildmasters Guide to Ravnica

I cannot tell you how excited I am to get this into my hands! 

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Players and Gamemasters often share the responsibility of the driver’s seat of the adventure, with each one responding and reacting to each other to create a fun and memorable story. Every once in a while, though, the players forcibly eject the DM and take control of the game in a bizarre, awesome, and unintentional way. Last week, for at least a little while, the inmates were in charge of their prison. 

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One of the best things about role-playing is making and playing an actual character. While there are many types of players and many types of characters, the ones I find the most fulfilling are those who I can feel coming to life as I am gaming. The character I’ve been playing for the last year or so is exactly this type of character, and it is thanks to what I have termed Crunchy Flavor” 

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