Each Thursday this year, I focus on a different aspect of the world I’ve created and played D&D in for over 20 years, in the hopes of cementing enough in place to settle the world in my own mind. This week, I take a look at Non-Diefic Divine beings and the Pantheons
When I first heard that Wizards was going to create a cross-brand product between MTG and D&D, I was curious about what they would do with it. Ravnica, when it was announced, had me pretty excited as it was my absolute favorite MTG setting. Now that I’ve had a chance to actually own it, read it and digest it, I think it may just be the best setting book published. Its simply awesome. Lets take a look at it, shall we?
In this series, I’m talking character idea’s, some that I came up with ages ago, and some that I’ve found through poking at the D&D 5e books looking for cool combos and abilities. I lay them out in fair detail in the hopes that someone else can take up the reigns of these characters. While I would love to, it is highly unlikely that I can play all of them, or even many, before my days expire.
Today, we have Eias the Penniless, a Human Fighter Monk with but a stick to his name but who is also as deadly as any other warrior wandering the kingdoms.
In this series, I’m talking character idea’s, some that I came up with ages ago, and some that I’ve found through poking at the D&D 5e books looking for cool combos and abilities, and I lay them out so that, hopefully, someone else can take up the reigns of these characters, because it is highly unlikely that I can play all of them, or even many, before my days expire.
Today, we have Aelowynd, The Sin Hunter, an Elven War Priest/Ranger who hunts those who have wronged her god and her people.
This second character was actually one of the first that occurred to me as I was starting to build backup characters for Clovis. Its a pretty simple concept, and doesn’t take as many twists and turns as Brox did, so this one might be a bit simpler. Lets see where he goes, then. Lets get to Varuun, the Zealot.
I enjoy creating characters, perhaps more than I should, for D&D, 5e in particular, but I also like creating characters in pretty much every system known. 3.5/Pathfinder are especially crunchy characters to make, but they tend to lack a lot of the soul of the characters in 5e, I find. I dunno what it is – nothing wrong with a d20 system, but its a very different character creation process.
Well. Lets go then! Today, my first of – Hopefullly – many Character concepts that I want to play in D&D – Brox, the Dragonborn Javelineer
I like D&D. I like it very much, and it is one of the most enduring pastimes that I’ve had. Unlike nearly every other game or hobby I’ve had, I’ve never voluntarily put it on hold. I also like MTG very much. It’s a game that I can pick up and put down with relative ease, going to pre-release events and playing well enough every couple of months to feel good about playing.
Well, I’ll be damned if they aren’t going to jam these two right together again with a new sourcebook for D&D – Guildmasters Guide to Ravnica
I cannot tell you how excited I am to get this into my hands!
Its been a while since I did a D&D post about building and creating worlds, so, I think I’m just gonna rant for a short time on a small problem I found, involving map scales, and how I think I solved it.
Players and Gamemasters often share the responsibility of the driver’s seat of the adventure, with each one responding and reacting to each other to create a fun and memorable story. Every once in a while, though, the players forcibly eject the DM and take control of the game in a bizarre, awesome, and unintentional way. Last week, for at least a little while, the inmates were in charge of their prison.