Each Thursday this year, I focus on a different aspect of the world I’ve created and played D&D in for over 20 years, in the hopes of honing the ideas and cementing enough in place to settle the world in my own mind. This week, I’m going to talk about cultural and significant regions on the island.Continue reading
Each Thursday this year, I focus on a different aspect of the world I’ve created and played D&D in for over 20 years, in the hopes of cementing enough in place to settle the world in my own mind. This week, I’ve got the map of the continent itself, and am going to be talking a little bit about it.Continue reading
Its been a while since I did a D&D post about building and creating worlds, so, I think I’m just gonna rant for a short time on a small problem I found, involving map scales, and how I think I solved it.
One of the basics truths of the Middle Ages, and many of the fantasy worlds that we create based in them, is that the world is bleak, cold and dirty. Many everyday conveniences we take for granted are a very long way off, and often haven’t even been thought of as a something that people should even desire. Come, lets take a look at what fantasy middle ages housing would look like!
It’s been another long stretch, but I want to start getting back to writing about the small yet important things that people should pay attention to that make a dig difference in trying to take people to a different world. This time, I want to talk briefly on laws, punishment, crime, and the judicial system, because its a fascinating topic that I think can make a big difference in how players see breaking the law, and why their actions matter in a fantasy, middle ages world.
One of the most often missed and yet the largest factors in how the world worked in the High Middle Ages, is the concept of the Divine Right of Kings. This wasn’t codified as a thought until much later, but is built on concepts as old as humankind itself.
It has been a while since I’ve done a From the Ground Up Article. I stopped in the middle of Feudalism, so I figured I’d pick it back up and have a go at it. So, here we are, a small article on Feudal and noble titles.
Manorialism is fascinating in how different it is from how we live. One of those things that stick so largely out to us is the Manor House, what it was used for, how it was staffed, and how it was the focus of noble life. Today, I’m going to focus on the Manor house and its master.
We’ve come a long way. The World is built, its natural laws surrounding magic have been established, its been populated with animals and plants, and we have a general knowledge of the cultures that we have options for along with the general history. Now, its time to dive deep into the lives of the individuals.