Players and Gamemasters often share the responsibility of the driver’s seat of the adventure, with each one responding and reacting to each other to create a fun and memorable story. Every once in a while, though, the players forcibly eject the DM and take control of the game in a bizarre, awesome, and unintentional way. Last week, for at least a little while, the inmates were in charge of their prison.
RPG by Wizards of the Coast
One of the best things about role-playing is making and playing an actual character. While there are many types of players and many types of characters, the ones I find the most fulfilling are those who I can feel coming to life as I am gaming. The character I’ve been playing for the last year or so is exactly this type of character, and it is thanks to what I have termed Crunchy Flavor”
Clovis goes through many adventures between writings, and I’ve found that going through them bit by bit has left the story lagging way behind and isn’t terribly engaging. I’m going to try a bit of a different way, and see how that works.
Clovis, and the gang: Garret, Tag, Urath and Mamadune encounter through a small and seemingly chance encounter the start of something different and perhaps a sign of things to come.
Clovis has been hard at work these past few weeks, returning from evicting the goblins with little a few bruises, but no worse for wear. The rats were his worst foe, and though they almost took him out, his friends bailed him out swiftly.
Painting is, or at least was, one of the main reasons I’ve stayed playing miniatures games for so long, despite demand from a variety of sources on my time like a kid, a wife, video games, friends, and work. But, over the last three years my painting output has almost completely dried up, reaching drought territory and not recovering. I’m aiming, hopefully, to remedy that.
While I’ve repeatedly introduced my current D&D character: Clovis the Gremlin (in the first day I changed his moniker from Brutal to Gremlin on a whim. Sue me.) I have not expounded on his further adventures and expiditions, nor have I rounded out the cast of characters he’s been running with. So Lets start that.
One of the basics truths of the Middle Ages, and many of the fantasy worlds that we create based in them, is that the world is bleak, cold and dirty. Many everyday conveniences we take for granted are a very long way off, and often haven’t even been thought of as a something that people should even desire. Come, lets take a look at what fantasy middle ages housing would look like!
It’s been another long stretch, but I want to start getting back to writing about the small yet important things that people should pay attention to that make a dig difference in trying to take people to a different world. This time, I want to talk briefly on laws, punishment, crime, and the judicial system, because its a fascinating topic that I think can make a big difference in how players see breaking the law, and why their actions matter in a fantasy, middle ages world.
Well, its finally come: A day I get to create and build my own character and see how swiftly I can get them killed by the DM I’m going to be running under.
I figured I’d start out this little epic by giving a rundown on the character I am going to be playing, Clovis the Brutal (Working Title). Its a character I’ve wanted to play since early 3.5 that I just never, ever got around to, and now is his time to shine!