There are a lot of characters that my brain comes up with, and often it is a single line of inspiration that leads to a character that is fun, sometimes strange, and a little bit off the beaten path. Today, that character comes from another guide to Sorcerers, here. That line is: “Probably something you’d take with Subtle Spell to be a master infiltrator/doppleganger.” Let us see what happened!
This second character was actually one of the first that occurred to me as I was starting to build backup characters for Clovis. Its a pretty simple concept, and doesn’t take as many twists and turns as Brox did, so this one might be a bit simpler. Lets see where he goes, then. Lets get to Varuun, the Zealot.
I enjoy creating characters, perhaps more than I should, for D&D, 5e in particular, but I also like creating characters in pretty much every system known. 3.5/Pathfinder are especially crunchy characters to make, but they tend to lack a lot of the soul of the characters in 5e, I find. I dunno what it is – nothing wrong with a d20 system, but its a very different character creation process.
Well. Lets go then! Today, my first of – Hopefullly – many Character concepts that I want to play in D&D – Brox, the Dragonborn Javelineer
I like D&D. I like it very much, and it is one of the most enduring pastimes that I’ve had. Unlike nearly every other game or hobby I’ve had, I’ve never voluntarily put it on hold. I also like MTG very much. It’s a game that I can pick up and put down with relative ease, going to pre-release events and playing well enough every couple of months to feel good about playing.
Well, I’ll be damned if they aren’t going to jam these two right together again with a new sourcebook for D&D – Guildmasters Guide to Ravnica
I cannot tell you how excited I am to get this into my hands!
Its been a while since I did a D&D post about building and creating worlds, so, I think I’m just gonna rant for a short time on a small problem I found, involving map scales, and how I think I solved it.
Players and Gamemasters often share the responsibility of the driver’s seat of the adventure, with each one responding and reacting to each other to create a fun and memorable story. Every once in a while, though, the players forcibly eject the DM and take control of the game in a bizarre, awesome, and unintentional way. Last week, for at least a little while, the inmates were in charge of their prison.
One of the best things about role-playing is making and playing an actual character. While there are many types of players and many types of characters, the ones I find the most fulfilling are those who I can feel coming to life as I am gaming. The character I’ve been playing for the last year or so is exactly this type of character, and it is thanks to what I have termed Crunchy Flavor”
Clovis goes through many adventures between writings, and I’ve found that going through them bit by bit has left the story lagging way behind and isn’t terribly engaging. I’m going to try a bit of a different way, and see how that works.