Clovis has been hard at work these past few weeks, returning from evicting the goblins with little a few bruises, but no worse for wear. The rats were his worst foe, and though they almost took him out, his friends bailed him out swiftly.
All Role Playing Games
Painting is, or at least was, one of the main reasons I’ve stayed playing miniatures games for so long, despite demand from a variety of sources on my time like a kid, a wife, video games, friends, and work. But, over the last three years my painting output has almost completely dried up, reaching drought territory and not recovering. I’m aiming, hopefully, to remedy that.
Its been a busy week here for Dark Souls. Its been fomenting carpel tunnel in my hands at a prodigious rate, which is fine with me. Its like playing a strange and interactive movie at this point, and I absolutely adore it. So, Who’ve I beaten, lately? Come on in and see, and remember. SPOILERS, SO MANY SPOILERS
While I’ve repeatedly introduced my current D&D character: Clovis the Gremlin (in the first day I changed his moniker from Brutal to Gremlin on a whim. Sue me.) I have not expounded on his further adventures and expiditions, nor have I rounded out the cast of characters he’s been running with. So Lets start that.
One of the basics truths of the Middle Ages, and many of the fantasy worlds that we create based in them, is that the world is bleak, cold and dirty. Many everyday conveniences we take for granted are a very long way off, and often haven’t even been thought of as a something that people should even desire. Come, lets take a look at what fantasy middle ages housing would look like!
It’s been another long stretch, but I want to start getting back to writing about the small yet important things that people should pay attention to that make a dig difference in trying to take people to a different world. This time, I want to talk briefly on laws, punishment, crime, and the judicial system, because its a fascinating topic that I think can make a big difference in how players see breaking the law, and why their actions matter in a fantasy, middle ages world.
Well, its finally come: A day I get to create and build my own character and see how swiftly I can get them killed by the DM I’m going to be running under.
I figured I’d start out this little epic by giving a rundown on the character I am going to be playing, Clovis the Brutal (Working Title). Its a character I’ve wanted to play since early 3.5 that I just never, ever got around to, and now is his time to shine!
Yesterday, as I write this, I finished up one of the longest campaigns I’ve ever ran, and the first one that took the group from 1-20. It was an awesome nearly 3 years, and I’d like to share just a little bit of it with you.
Up until recently, religion was an extremely important part of the lives of many people. There is something played into that in many fantasy games, but to often, it is left as an afterthought to a game. I think its a very important piece of putting together a realistic game.
One of the most often missed and yet the largest factors in how the world worked in the High Middle Ages, is the concept of the Divine Right of Kings. This wasn’t codified as a thought until much later, but is built on concepts as old as humankind itself.