I’ve taken a short break (about 3-5 weeks) from my D&D articles, and I’m going to write a few thoughts about the games I’ve played so far this year. I don’t think its going to be anything groundbreaking or amazing, but it’ll be fun. Follow me now into the first of the series: Thea: The Awakening. This game, something that will have been our for 2 years this November, is easily among the favorites I’ve ever played. It took me a little bit of time to figure out why, but man, I am hooked. 

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Part 2.

I thought I was going to be able to sum up the events of XCOM2 in a pretty simple manor last week, but that wasn’t the case by far. Then Cryx came up in the 3rd Edition Warmachine Previews, and I was up to my neck. THEN I bought a house, which requires a ton of work. So, days and days later, I bring to you part two of my final post on XCOM2.

Remember, a ton of Spoilers are beyond this gate. 

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This is my final entry as Commander of the XCOM forces. The Aliens have been routed, the resistance network has become the de facto government, and the populace is slowly coming to grips with the world as it exists now. We, have been saved.

I’ve written about my experiences, a bit about missions and tactics, but this time, I want to catalog how I accomplished the mission.

Be prepared. Many spoilers.

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Its finally done.

The game that has consumed some 110+ hours of my free time, a vast amount of brainpower, and many valuable hours of sleep has at long last been completed. I have defeated the alien menace once and for all. Noble sacrifices were made along the way. Icon, Ice,Volcano, Kid. Hunter, Dynamite, Oni, Hawkeye. The honored dead, our sisters and brothers in arms gave their lives to free us from the, very literal, alien menace.

Spoilers abound after the jump. You have been warned, Abandon hope. 

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