Well, Its been a long time since I’ve talked about anything other than Cryx and Warmachine here. I figured, with me finally, after almost 7 years of on and off play, beating Valkyria Chronicles, it would be a good break to talk about something different.

Released in 2008, Valkyria Chronicles is the first in a series of turn based strategy games released by Sega set in an eerily similar world to ours in early WWII.  Its 1935, and the Empire is at war with the Atlantic Alliance.

Gallia, highlighted in blue, is where all the action takes place. A Small and neutral country, but rich in the fuel stores of this world, it is invaded by the Imperial alliance. You follow along as Welkin Gunther, son of the famous General Gunther of the First Eurpoan war and co-creator of the Edelweiss, a tank extremely ahead of its time with many,  leads Squad 7 of the Gallian Militia on increasingly dangerous missions.

Spoilers follow, so if you want to play blind, stop here. Otherwise, both mechanical and Storyline spoilers abound.

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Part 2.

I thought I was going to be able to sum up the events of XCOM2 in a pretty simple manor last week, but that wasn’t the case by far. Then Cryx came up in the 3rd Edition Warmachine Previews, and I was up to my neck. THEN I bought a house, which requires a ton of work. So, days and days later, I bring to you part two of my final post on XCOM2.

Remember, a ton of Spoilers are beyond this gate. 

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This is my final entry as Commander of the XCOM forces. The Aliens have been routed, the resistance network has become the de facto government, and the populace is slowly coming to grips with the world as it exists now. We, have been saved.

I’ve written about my experiences, a bit about missions and tactics, but this time, I want to catalog how I accomplished the mission.

Be prepared. Many spoilers.

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Its finally done.

The game that has consumed some 110+ hours of my free time, a vast amount of brainpower, and many valuable hours of sleep has at long last been completed. I have defeated the alien menace once and for all. Noble sacrifices were made along the way. Icon, Ice,Volcano, Kid. Hunter, Dynamite, Oni, Hawkeye. The honored dead, our sisters and brothers in arms gave their lives to free us from the, very literal, alien menace.

Spoilers abound after the jump. You have been warned, Abandon hope. 

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Last week was a low point. A dark and cramped place which I was sure sunlight would never embrace again. Warmth and comfort were simply memories. The only end, if it ever came, would come from the cold and merciless eyes of an alien overlord.

The bleakness has passed. It was the fire that has finally tempered me into an alien killing monstrosity, as hated by those who I am trying to save as those I am seeking to destroy.  I strike from the darkness, leaving nothing but bodies, burning buildings, shell casings. Where I choose to walk, aliens, and their collaborators swiftly perish. They hunt me. They hunt me to prevent themselves from being the prey. It is to late.

I don’t expect this feeling to last past this evening.

(There will be spoilers)

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It is truer each Monday that it was the prior.

XCOM is hard.

Now, though, It has settled into my bones and I have become weary. Not of the game itself, but of the endless repetition of starting over, of each tortured revolution back to whence it came in order to slam down with its full and awesome might upon my battered and broken soul, screaming in anguish that I once again have to suffer the lessons of introduction.

Yet I continuously fail, the fault of which lies at no ones feat but my own. Where I should learn, instead, i continue to make mistakes, so many of which send the game into an inevitable spiral that reaches its terminus not at a final destination, but at the beginning, where I start uphill again.

Be warned, there are spoilers. 

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