I mentioned before that I had started Assassins Creed: Black Flag a short while ago, and its been a strange start. Its a cool puzzle game, with a neat theme and a fun ship to ship combat system. I keep coming back to the game, mostly because its convenient, but also because its an enjoyable distraction.
I think. Actually, the feelings I have with this game are complicated. This game has both some excellent hooks and some really strange effects that both keep me coming back and have started to make me sigh in frustration. I’ll work through those, and give an update on my progress in the game, so SPOILERS AHEAD FOR A 3 YEAR OLD GAMEContinue reading
Some times, It takes me a long time to get around to a video game, and then finish it. I grabbed Dark Souls way after release. Valkyria Chronicles took years to beat. I’m still looking with longing at Thea: The Awakening.
Thus is is with Assassins Creed: Black Flag.
Now, I don’t play stealth games. Never really have. I made it approximately 20 minutes of gameplay into Metal Gear Solid (yes, the first one) before I gave up. Assassins Creed, however, had a certain appeal to it. Not one would break the hesitation, mind you, but something that made me think that if I gave it long enough, one might come around that I did want to play. Some three years ago, they did.
Assassins Creed: Black Flag was just the right angle to get me intrigued. Age of Sail Naval battles have fascinated me for a while now, and this gave me the opportunity to jump in and maybe be a pirate during that time for a little while. Its not going to be historically accurate, but it’ll be interesting to see the setting, explore their version of the world, and maybe get some good hooks that pique my interest to go look further into the time period and the history – Much like Vikings, Amon Amarth and Dynasty Warriors had all done in their time. What did I think about the first few hours? Come with me and we’ll take a peak!
As always, spoilers about this game. It is, by now near 3 years old, but.. caution.
Tuesday, I was so excited about finishing an amazing game that I might have gone a bit off the rails. I don’t know that I made a cohesive whole out of my experince with the game, and instead spent a lot of words speaking only about the mechanics and portions of cool behind the game, instead of trying to really express my joy with it.
I’m going to try again. Cryx can take a rest for a little bit. its been in the spotlight long enough.
Well, Its been a long time since I’ve talked about anything other than Cryx and Warmachine here. I figured, with me finally, after almost 7 years of on and off play, beating Valkyria Chronicles, it would be a good break to talk about something different.
Released in 2008, Valkyria Chronicles is the first in a series of turn based strategy games released by Sega set in an eerily similar world to ours in early WWII. Its 1935, and the Empire is at war with the Atlantic Alliance.
Gallia, highlighted in blue, is where all the action takes place. A Small and neutral country, but rich in the fuel stores of this world, it is invaded by the Imperial alliance. You follow along as Welkin Gunther, son of the famous General Gunther of the First Eurpoan war and co-creator of the Edelweiss, a tank extremely ahead of its time with many, leads Squad 7 of the Gallian Militia on increasingly dangerous missions.
Spoilers follow, so if you want to play blind, stop here. Otherwise, both mechanical and Storyline spoilers abound.
Continuing the Series, I’m going to take a strong look at the Specialist class, just like I did with the Sharpshooter and the Grenadier. I’m going to cover why I like and don’t like what I took, and how it helped me play the game. If you consider class based decisions and abilities spoilers, I’d stay out now. otherwise, dive in with me to take a look at the Specialist class.
This could be the last part (Its not…). I actually don’t know. I thought the last two would, but it was much more than I could slam down in the limited time I had available. Lets see what I can do to knock this out today.
I thought I was going to be able to sum up the events of XCOM2 in a pretty simple manor last week, but that wasn’t the case by far. Then Cryx came up in the 3rd Edition Warmachine Previews, and I was up to my neck. THEN I bought a house, which requires a ton of work. So, days and days later, I bring to you part two of my final post on XCOM2.
This is my final entry as Commander of the XCOM forces. The Aliens have been routed, the resistance network has become the de facto government, and the populace is slowly coming to grips with the world as it exists now. We, have been saved.
I’ve written about my experiences, a bit about missions and tactics, but this time, I want to catalog how I accomplished the mission.