I’ve owned fallout 4 now for just over 2 months. for the first month and a greater part of the second, I played until the early morning, sleeping little and regretting nothing. Right around the new year, my body started rebelling and I was forced to obey. Since then the game has lost its iron grip on my brain, and I’ve been able to enjoy the game in a much more responsible manor.

Ahoy! There be Spoilers past here for the weak of heart. Not likely Story spoilers (because I’m not at all far in the story) but spoilers none the less. 

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There was a time, back in 2012 or 2013, when Hearthfire was announced as a DLC for Skyrim.  Legitimately, I thought it was a joke. Taking care of your own house? Furnishing it and making it the envy of.. who? Yourself? Maybe. It didn’t take long for me to shoot down a similar concept in Fallout 4. I was, however. very wrong.

Explicit warning of Spoilers below – mostly vague, but still there. 

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Fallout 4 is an extremely complex game that does not tell you the rules clearly, contradicts what you want to do, fails to explain parts of the game that are sometimes very obtuse, and can has some very strong choices that you can miss if you either don’t know the setting, the game, or the way the system work. Fear not, though! After over 100+ hours, I’m compiling everything I think is critical to know about the game. Follow me as I explain things you may not know, thing I clearly didn’t know, and things I am clearly a moron for not understanding. This may take a few articles.

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The last few weeks have been a killer for my hobbies. While I’ve still been able to get in games of Warmachine, and play D&D on Tuesdays, I’ve done almost nothing else during any free time except play Fallout 4. Xerxis 2 languishes on my desk, 30% painted, My desk itself is covered in the refuse of a score of different projects. I don’t regret it one bit.

Remember: Game Spoilers ahead, though I will try and avoid story. 

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I missed last weeks Thursday article, and for that I apologize. However. Fallout 4 came out on Tuesday, and I received the package early Wednesday morning.  When I got home, I turned on the console, booted it up and installed. The wife and kid got home just as the install finished, and I had to wait. Finally, at 8:30pm, the day after It was released, I sat down, made my character, and embarked into the common wealth.

THERE WILL BE SPOILERS. I will try not to include much in terms of story, but there may be some. 

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I. Cannot. Wait.

I’m generally a very patient person. It might not seem it at first, as I’m pretty direct and prone to speaking frankly and bluntly, but that’s simply expediency. It allows me to get the most out of what I am saying in the most efficient way possible. Today, however. is not that day. As I sit typing this, I know that Game Stop, across the street, likely has a growing line around the building. The displays are being built and the store is getting ready to sell a PILE of copies of Fallout 4.

But I am not there. I am here, and once I get done writing, I am going to go to bed, wake up, and go to work.

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The Time has Come

I have come to the undeniable revelation that the Fallout Intellectual Property is my favorite. XCOM is my favorite game, hands down, but the setting, lore and style of Fallout beats it in my book every day. Where I am excited for XCOM 2 to come out so that I can experience the game play, I eagerly await Fallout 4 so that I can, once again, immerse myself in the world.

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Please be aware there will be spoilers… for a game almost a year old

There has been a vast emptiness on the front of Dragon Age: Inquisition, a game I was given as a gift for Christmas to go along with my newly-acquired Xbox 1 from Black Friday. There we two great causes to the silence. First, I was vigorously attacking the painting challenge I had in front of me – That of getting all of the Rasheth Tier list painted for Lock and Load, and that of a little bit of boredom.

Painting for Lock and Load was easily conquered, as the event is not in the past, and I can’t time travel. The list was finished, and I even got to use it in 5 50 point games and 8 35 point games. That obstacle conquered, I needed to have a solution to the second, and much more intense problem.

This is something I have butted up against time and again when playing the video games I enjoy, and each time it is harder and harder to break through the barrier. These games tend to be long, sprawling games that are intentionally left a little more open than the traditional game would be. This very openness I find so attractive is also the games generic downfall many times, as the game never lets you know where you stand in the story and the game. Instead the game lets you meander at your own pace, or race through to the end, and lets you make that decision.

This comes in conflict, for me, because I am a legacy RPG player who has developed a near-instinctual need to explore and complete every part of where I am before moving on to a new area. There may be loot, there, that is left behind when I go into a new zone, something I might never be able to recover if I am not the most diligent and through investigator of overturned rocks and hollow logs. This habit strongly, strongly, inhibits me when I go to wander through a zone for a bit. I can never, ever, just go somewhere the first time, and wreaks hell with my timing-immersion. I can never “hurry” to anywhere, regardless of how insistent the characters are.

This legacy of investigation, combined with the starting area of Dragon Age: Inquisition being the zone most packed with stupid side quests and wide open areas, lead to me stalling, very quickly, on the game. I wasn’t getting XP at a good clip from the random encounters and the standard quests, yet there were big, powerful demons in the zone that were beating my ass something fierce. I felt I was both too high, and too weak, for the zone. Reluctantly, I engaged the story-mode and moved forward to the new and extremely cool Skyhold for my base of operations instead of the base town of Haven that I thought I was stuck in forever.

Even that, though, was short lived. Each area I ventured into was another assault on my person, being loaded with side quests and collections and a bevy of other minor tasks to eat your time. Quickly, I grew irritated at the vast and sundry list of possible things to occupy my character – The world shakingly powerful Inquisitor! Things of epic importance and monumental consequence! Tasks like… put a note in a stump. Return a rabbit-creature. Guide a cow home.

I have my rules, though, and I stick to them. I was gonna finish this game, and no obstacle, not even fun, was going to stand in the way of my goal. So, I put my big boy pants on, and grabbed the first of the major quest lines I had been sitting on and dove right into it.

Wicked Eyes and Wicked Hearts was possibly the most surreal time I have had playing that game. I was without weapons, without powers and had to talk to people carefully or you would get booted from a party and loose the game. Though the conclusion was interesting, and I had a feeling the whole time that things weren’t what they seemed, I don’t feel that the three hours I spent trying to complete the quest was worth it. The boss fight was interesting, but I overpowered it by leaps and bounds, so it didn’t present any sort of challenge. It was, however, enjoyable. I moved the plot forward and found out a bit more about what is going on and why I, as a player and character, want to complete the game and save the world.

Immediately after the conclusion of Wicked Eyes and Wicked Hearts, I jumped into Here lies the Abyss. I spent the requisite Power and assaulted the Grey Wardens Adamant Fortress, determined to cleanse the demonic infestation. I know I’ll need the Gray Wardens at the end of the day, because Corphyus is the Blight Incarnate, and the Wardens are the hammer that shatters the Blight. Thankfully, the Fortress assault works exactly like I concieved it would, and I have a delightful time cutting my way through demons and making hard, harsh decisions throughout the mission. The end, when fighting Nightmare was hard enough to make me replay it once before taking him out, and then it was only by the skin of my teeth, with Cassandra and I almost dead with no potions to speak of.

After returning to Skyhold, I started, and for the life of me, I cannot remember why, to the playable party characters in Shyhold. Lo and behold, I run into cutscene after cut scene with meaningful character building, dialogue and cool quests to complete! I am re-energized to play the game, and feel fully vindicated in my decisions to shrug off all of the zone-based quests. If I wanted to play WoW, I would, and I’d run around every zone until I completed every quest there was. I do not have that drive, however. Instead, I want to create and build a team of like minded heroes that will stand against the Great Evil of Corephyus at all costs, and I want to feel that the characters are as real as videogame characters get.

Its why I sent Hawke to fight, and die, against Nightmare. Its what I would have done with my character, if it was possible. This instance, it was!


Holy Jesus.

The amazing and astounding things coming out of, and around, and even near E3 this year are beyond my wildest Dreams. Every expectation that I could have had, if I had ever paid attention to E3 before, were completely blown away. I have gone from lamenting that I had a video game system at all to being overjoyed that I managed to pick one up last year. I have re-joined the Inquisition in full force, and am stoked to get to the end and move on to the next game, something I’ve not had in years.

I’m just going to run through the list by enthusiasm level. While It is not representative of when I heard the list, it is very representative of how gleeful I am at each release.

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Dragon Age: Inquisition is a pretty fun game. I know, I’ve been playing it for, well, according to the Xbox, some 97 hours. Thats longer than I played Dark Souls II. The Xbox One also lies, though, so its Time played stat is a bunch of lies that makes me extremely mad. Just… The maddest.

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