Evalrun, God of Earth
Other Titles: Goldhoarder, The Merchant Lord, Stern King
Weapon: Halberd (Earthbreaker)
Major Domains: Earth, Trade, Caves, Wealth
Minor Domains: Night, Guilds, Bribery, Poison
Totem Animal: Scorpion
Holy Symbol: A dark purple mountain with three peaks
Favored Appearances: Evalrun is the god of the earth, and favors dwarven and orcish forms. He considers both races to be his chosen, and though they often fight, he sees nothing wrong with it. His male form is that of a robust, dark, and taciturn dwarf. Broad and flat of feature, he is unexceptional in size and stature. His hair is black as night and curled tight on his head, and his rough beard drapes down to his chest, braided and adorned with golden trinkets. His skin is dark brown, and his eyes are black. He does not speak often, but when he does it is a low and rumbling sound from deep within his chest.
The Female form is generally an Orc, who’s prowess and strength is obvious. She is large, even for a female Orc, towering almost 7′ tall and boasting a muscular, broad physique. Her skin, too, is brown, though of a warmer, more woody hue. Her features are round, with high cheeks, a large pair of canines, and a prominent chin. Her hair is gray, tied up in a topknot as is the custom. She talks in nearly the same rumbling base as her male form, commanding all those around to listen and hear her opinion.
Warform: The Father of Earth’s warform is that of a scorpion of onyx and basalt, hard and impossible to break. His pincers are edged with obsidian, his stinger tipped with diamond to pierce even the strongest of armors, yet dripping with a venom that can dissolve flesh and eat through steel. Between each edge and plate of stone chitin are wedged hundreds of gemstones, glittering with opulence as he moves and securing his only weakness withe the strength of the earth itself.
Personality: While Takannas, the most vocal and outwardly strong of the four original gods, is currently in charge of the war effort against the Accursed and is therefore in de-facto charge of them, Evalrun yearns for the day that he will rule the gods. He is the long game, slow and plodding, with deliberate, strong, forceful action. He seeks the complete submission of the gods to his will, but is unable to attempt a coup, for fear of loosing all he has to the accursed. Other gods are wary of his dominating, powerful personality, but none can deny his wealth and power. He holds, within his fastness in the Bloody Mountain, infinite riches, but also the greatest desire of yours that you can think of. He often uses this as a powerful bargaining chip, and when the war with the accursed comes to an end, many gods will have to make hard, difficult decisions.
Teachings: Evalrun teaches a very slow, deliberate, grinding form of living and progressing in life. Nothing comes easy, and nothing comes quickly, and instead you must work long and hard to achieve your goals. This is especially true with the accumulation of wealth, which Evalrun deems in the highest regard. He favors and blesses long schemes with little risk and commensurate, yet predictable returns. he also teaches the earths superiority over all things. without it, there would be none of the others. What would Fire burn? What would water be contained in? What would air stand above? Earth, and the earth priests, and those who worship Evalrun are the true inheritors of power and the true, rightful rulers of the earth. All others are pretenders who should be slain. After a long, destabilizing, risk-free campaign against their powers, of course
Abode: The Bloody Mountain is a vast mountain of black saphires stretching thousands of feet into the sky of the Iron Marches. Within lives Evalrun, and its halls overflow with treasure of all kinds. Here the Justice Hall of the Gods stands, Kelbrech, where each and every one can state their accusations, hear their accusers, and beg for lenience, even though none is ever given. Here is where the Paltonarchs swore their undying vengeance against the Accursed, vowing to hunt each and every one to the ends of the universe.
Clergy: The Clergy of Evalrun are often bankers and judges, doling out unfettered, maximum penalties and storing others money. They teach that wealth is the way to power, and power lets you influence and change the world. War, though undesirable and unprofitable, can lead to sudden change when needed, but the slower, more methodical ways of achieving power are almost always prefered.
Knightly Orders: The Obscurim are a circle of mages and sorcerers dedicated to the magic of earth and darkness. They worship Evalrun as the god of both, though they are less interested in wealth and slow moving plans than he is. These battlemages take to the field to destroy and crush the enemies of their patrons and their own causes. Some, and by far the less numerous, are simple mercenaries who offer their services and skills to those who can afford them and their great power. By far the largest sect, however, are those that offer their services that they see alignment with, but at a price. While their reasons for aligning with any given cause are shrouded in secrecy, they are well known, and their price, though high, almost always guarantees victory and is just as often paid.
Clerical Attire/colors:The basic clerics of the god of earth wear simple black robes trimmed in deep purple. As a cleric attains wealth and status, however, he adds to that rings, earings, brooches and other conspicuous signs of wealth to show both power and rank. The greatest priests sometimes wear enough jewelry and gems to buy small countries.
Followers: Evalrun tends to attract dwarves who admire his thrift, and orcs who admire his lust for power. Rogues and Mages are attracted to the god of night, with the power to obscure, confuse and completely hide one that is greatly desired.