Each Thursday this year, I focus on a different aspect of the world I’ve created and played D&D in for over 20 years, in the hopes of cementing enough in place to settle the world in my own mind. This week, I take a look at Non-Diefic Divine beings and the Pantheons
Each Thursday this year, I focus on a different aspect of the world I’ve created and played D&D in for over 20 years, in the hopes of cementing enough in place to settle the world in my own mind. This week, I’ve got the map of the continent itself, and am going to be talking a little bit about it.
Up until recently, religion was an extremely important part of the lives of many people. There is something played into that in many fantasy games, but to often, it is left as an afterthought to a game. I think its a very important piece of putting together a realistic game.
One of the selling points of many fantasy games is that they exist in an alternate world and an alternate time. The setting, the culture, and the world are all unique creations, reflections of the creators mind and the creativity that they can express. However, one of the more finicky things that defines a setting that is often disregarded is focusing on the appropriate technological level in a detailed way. Lets take a look.
I like to think I have a signature style of DMing. I build gritty, realistic, low magic worlds that challenge the players both in combat and out. I give the characters plenty of time to shine, but the world isn’t focused on their trials and tribulations. They do many small deeds that become great deeds. This style leads me to dial in on aspects of the game that amplify these effects, including the Climate from last week, humanoid enemies, and the players starting abilities. It will also generally focus on the tales that the characters themselves weave, because they cannot rely on magic abilities, magic items or supernatural powers to get them out of problems.