This weekend was chock full of awesome gaming.
As I mentioned yesterday, I managed to beat Haven, and I’ve started Sanctuary in Heroes of Might and Magic VI.
This new campaign is full of terrible racist steyotypes and is poorly voiced with Asian accents that are just awful. 1930’s cringe worthy awful I can’t believe as I listen to it, that this actually made it past the publishers.
The creatures are cool, being a bunch of Asian mythology inspired themes like Frog-spirits, Sharks-at-Arms, Naga-warriors, and Naga Lightning Mages. The music is very oriental-inspired as well, and makes for a good dissonance with the rest of the levels I’ve been through. I’ve yet to make it deep, as I saved once I found my very first town, but I should dig a little deeper into the campaign tonight and see what happens.
Sunday, I made it over to a friends house to help him practice for a set of tournaments coming up. He’s a great player. He asked for Cryx specifically, so I game him the best we got.
Here is the list:
Lich Lord Asphyxious
Bane Thralls x10
-Bane Thrall UA
Satyxis Blood Witches x10
-Blood Witch UA
Bile Thralls x10
Bane Knights x10
Warwitch Siren x2
Bane Lord Tartarus
Necrotech and Scrap Thrall
Artificer General Nemo (3) got the best of me for two rounds, killing almost 50 models in one turn of shooting. He made a single (and I mean just one) mistake that cost him the game: not laying covering fire at his feet to prevent the bane thralls from charging stormwall. Parasite + 5 bane thralls later, stormwall is in the dirt, and my feating bane knights are free to take down the Thunderhead with two more popping the objective. I dominate one zone, control the other, and break an objective all in one turn: 4 points. If I get one more on his turn I win, so he goes for the assassination. He leaves me with two boxes. Its less disappointing than it seems for him, as hot rolls balanced cold, and it seemed about right. Doing 18 damage at dice -6 (even boosted) from 3 attack is 3 points off of average.
With the failed assassination run, he contests both zones, and has to hope for my banes to fail, which they thankfully did not. Victory Epic Asphyxious!
I’ve never played a betrayal game before yesterday, and it seems to me I was missing out on huge fun. I really need to get my group of friends to play a few of these.
Yesterday, I played Battlestar Galactica. In it there are about 7 ways to lose, and only one to win. The humans are pretty screwed. and its completely awesome.
Basically, the games goes as follows:
Players are handed, at the start of the game, a character and a loyalty card.
The character card has three abilities and three stats. The stats determine the type of cards that characters can draw. The loyalty cards have two phrases: You are not a Cylon, and You are a Cylon.
Key: Only half the Cylon/not Cylon deck is dealt out at the start of the game. Meaning that there is a distinct possibility that there are no Cylons to start the game.
Each player takes a turn, wandering about the Battlestar and the colony ship, and at the end of each turn a crisis happens. Most times, this is an event. Sometimes its a Cylon Attack featuring Giant Basestar’s, Raiders, and boarding parties.
The events each have a target number, and define what cards are used to succeed, and what are used to penalize. each player then contributes, in secret, any number of cards to the pot, that is then shuffled and totaled. If the success cards outnumber the failure cards, the crisis is averted, most of the time with no gain. If the crisis is failed, bad things happen, and one of the 7 ways to die ticks down. Cylons try to subtly bait out failures and humans try to succeed at these impossible tasks.
Its very hard for the Humans to win.
Both games went to the Cylons, with me dealing the deathblow as I revealed from the Shadows to end the game on game one, and then the two Cylons revealing themselves back to back and summoning a huge death fleet to destroy us as we tried to power up our FTL engine to make our final jump. We almost had it!