During the first months of me starting this up, the Second Reaper Bones kickstarter went up, and I bought into it, thinking to get a bunch of cool new models for my D&D sessions, as well as just an awesome variety of models which to paint. Now, that box has come in, and its ready to get rocking!

Last time, the models came in a pretty unmarked package, this time they came in a nice, glossy box, ready for retail. While I like the “unfinished” look of the last group, I can’t fault them for wanting to look more professional. This group of models, compared to the last bunch, sported more bad guys and humanoid enemies for my players to fight, and I was really pleased with that.

Said box. Pretty!

It came with:

Three Adorable Tiny Monsters: Basilisk, Intellect Devourer, and a Grick

Two Extra Giants I picked up for my elusive Against the Giants Game I’ll run some day.

A tribe of 7 Bugbears

A tribe of Gnolls

I bought an extra pack of Swampdwellers, because they were extra cool. Frogmen, Turttle men, and an enormous Swamp Troll

A few Horned creatures

A set of undead of all sorts

A small coven of Demons

A group of Early Western Guntoters

A set of Monstrous Creatures: Chimera, Bulette, Wereshark, Gorgon, Ankheg, and Carrion Crawler. The Roper and Giant Maw Required assembly, so they aren’t pictures.

A group of critter-beasts


Four Dragonlings

A set of Heros and Villians, mostly humanoid,

which included three Gnome/Halflings: Wizard, Druid and Warrior

Three Dwarfs: Two Warriors and a Priest

Two Centaurs

I was not particularly excited before today, but seeing the actual models gives me tons and tons of ideas for characters, bad guys and stories. Now that I have them, I am also excited to try and start painting more of them. though some of them (like the centaurs above) need a little heating and love in order to get their weapons, legs and limbs to the correct position, they are very well detailed.

I will say, though, that models like this are particularly hard to paint. I’d never really understood what soft detail v. hard detail was until I had tried painting a few of the earlier bones I received. What I noticed was that the models did, indeed have softer detail than the models I was used to. What that meant in painting terms was that all of the details, while looking sharp, and looking like it had an edge or crease or depression, instead were rounded and shallow. That means that it looks perfectly fine on the model itself, but is very, very difficult to paint. Drybrushing fails due to not having a god, sharp edge to cling to. Inks and Washes fail due to the shallowness of the recesses and creases, and you have to rely on either strong accent highlighting or very, very good blending in order to get a good looking mini. This means that I have to take longer than I assumed in order to get a good model, until I figure out how to paint these Bones quickly. its a strange world to live in, where painting a shirtless barbarian takes longer than painting a hordes Warlock.

I am also interested in working with them because they are sold as paint-ready, needing no primer. This is… suspicious to me, and I don’t trust it, and haven’t really been able to get over the fear of the models not coming out correctly if I don’t prime them to try it. Now, however, I might use them as winter paint projects, because it is extremely hard to use spray paint under 60 degrees outside. I’ll be trying it out eventually, just to see how it comes out and what it looks like afterward. Now that I have my second go round, I am going to be getting back on the Giant Painting Bandwagon. I’ve “only” got 10 more to paint.

I’ll be bringing them to D&D next week, seeing if anyone has a character they’d like to have represent them, and probably take a crack at painting them too. Tuesdays session was awesome, and I look forward to picking up some of these bones and using them against my happless friends, as well as painting their miniatures to look awesome!


Oh, and just in case your wondering, this is what 2 kickstarters worth of bones looks on the table.

Its massive, glorious, and sadly has only 8 painted models!



I’ve been playing D&D for nearly 18 years now, and I’ve enjoyed all but a few times I’ve sat down to a table with my friends. I enjoy getting together with friends, shooting the shit, and playing monsters and heroes. I’ve been DMing for almost that entire time, and I’ve run my fair share of adventures, from years long campaigns to 15 hour one shot adventures. I’ve found different ways to turn tropes on their heads and I’ve built a huge mythology in my mind and in the players games that have affected the world I created.

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Reaper is at it again.

Their bones miniatures, which are really good, are back on Kickstarter. This brings me both joy and sadness. I like the idea of getting some more models, but do the really need another Kickstarter?

I like the concept of Kickstarter. It is a unique way of getting direct to user funding, breaking the traditional model of investment funding. Why should any concept be tied to the stodgy tried and true concepts others have tried? Investors are notoriously closefisted with their money and generally unwilling to jump for new ideas. I like that it gets novel ideas into a marketplace that has the ability to bring creators and individual funders together. Direct funding is really inspiring and I think its use for expanding the genres that a tenured company can venture into, reaching sideways, can be a boon. I even think its really great for companies going to novel production methods that test the tried and true bedrock.

There are some exceptions, though. I’m not fond of big companies plumbing Kickstarter for their basic tenants. Certainly, if other funding avenues are not available, then I’m OK with it. But I really object to seeing large name companies pitching the same type of product they would have been able to sell normally to Kickstarter. I’m also opposed to something I’ve seen come more and more: rapid-fire Kickstarters. I don’t think Kickstarter should be used a your basic business model and before putting another project up, you should definitely deliver on the first.

So, its with mixed feelings that I have signed up for Bones II. I have backed the original Bones Kickstarter, Warmachine: Tactics, Wild West Exodus, and Relic Knights, and I have had different results from each one. Relic Knights is still not at my door, Wild West Exodus is currently on the block to be sold, and Warmachine: Tactics has just finished up. Bones did me right, though. It delivered my products a little late, but they were all in there. A Kickstarter success, my first!

So when I heard the about Bones II, I was excited. The bones models I got were fantastic if a little bendy but the value was enormous, and I felt that I was helping Reaper achieve what it couldn’t do without my help: make the bones line a success quickly. It would be a kickstart to their bones line allowing them to get deeper into production. but then they put up Bones II, and the more I thought about it, this second incarnation had me more than a little torn. while there are some fantastic sculpts that are coming to the bones line, I feel that going back to Kickstarter is a little disingenuous. Isn’t this what we did for you the first time? Weren’t you supposed to move forward with your line once we got you… Kickstarted?

I’ve pledged in, but only to see what type of models they’ll release, and maybe get some extras. The real hook for me the first go round was the piles of giants I could get. Oh, and that I would never need another hero model again. 240 some models for $100 was pretty phenomenal. This next one, with about 14 days left, is sitting around 135 models. Its just not as thrilling. The addons are pretty neat, but only in a conceptual manner. The hill giants are really the only ones I have a powerful desire for.

We will see how it all pans out, but I am really hoping that they get a little more strength before the end so that I can feel good about my money going to them. Its going to need a lot more than a few cool models this time.