Continuing the CID News Rampage, these are the Hot Takes on the let’s Get a Weird portion of the CID that PP released yesterday. I will be doing my own write up once all the rules die down and the final CID document exists. Until then, enjoy Ryan Babcock, aka the Warcock’s take on things!
I’m taking a break from the introductory posts to how to play Cryx to take a look at the January Dynamic Update for Warmachine, the largest portion of which dealt with Cryx models. I’m just going to go over it model by model and give my, granted, two day old, opinions.
The day has finally come! The Black Fleet CID has dropped, today as I write this, and the next few articles are going to be me digging into this in depth, posting battle reports and other sorts of Black Fleet goodness. This one here is going to be the foundation, so let us get to it.
Recently, last week, actually, the Bane CID started. It began with the Theme force and a number of substantial changes to many of the Bane models, and continued the refinement this week. Additionally, this coincided with both the SR CID and the Battle Engines CID. I won’t talk much about SR this week – I will save that for next week when the final change log comes out, but I do want to talk about the Cryx Changes. Welcome back – to the Necrotechs Workshop!