This Saturday, I’ll be going to play in my first tournament in four months. The fantastic John Spencer has picked this one up for me so I can play, and I intend to make the most of it. My real hope is that we have enough players for 4 rounds, though getting there will be tricky: The East Coast is experiencing a but of burnout from New England to Virginia.

That said, Lets take a look at what I’m thinking of bringing. I know it can’t possibly bite me in the ass, right?

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My MKIII Goal has come and gone! I’ve played 20 games with the coven to start off the edition, and I am excited to shift into a different focus – Using all the warcasters in the stable a few (probably 4-5) times to get reps with the entire faction.

Before that, though, I want to go through a bit of the experience with the Coven and what I learned from playing them, how I play them, and what I want to see them with. I’ve talked about them a ton, but I think, maybe, one more hash over their well trod ground could be good.

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The Coven, as ones who have perused this column on more than a slight occasion will have noticed, are getting a lot of play from me. Its not a situation unique to me, or my meta. The Coven are getting the nod from players -those that are left of our now decimated population – across the country. I’ve opened dialogue with a few of them, and many are of the same mindset. The Coven is the answer to the gunline.

I disagree. Come, let me explain. This one is a little wordy and rambling, so be warned.

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The Witch Coven has not been an easy start to MK 3 for me. I’ve been playing them now for just shy of three months and only recently has the style and method of the caster really solidified. Their methodology, while I’ve said a lot here, I seem to always have something to learn about them, about how they play, and about what their goals and desires are. While I’ve a few more games to go yet before I’m done with them (except for tournaments, I Hope their a staple for years to come), I want to take some time and get onto paper what I’ve thought about them. Continue reading

 

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The Witch Coven has not been an easy start to MK 3 for me. I’ve been playing them now for just shy of three months and only recently has the style and method of the caster really solidified. Their methodology, while I’ve said a lot here, I seem to always have something to learn about them, about how they play, and about what their goals and desires are. While I’ve a few more games to go yet before I’m done with them (except for tournaments, I Hope their a staple for years to come), I want to take some time and get onto paper what I’ve thought about them. Continue reading

As I’ve mentioned more than a few times, Last weekend was the NOVA Open down in DC (5 minutes from the airport and IN a hotel. Check it out next year!). While I was busy leading most of the time, I attempted to get two games in. The first game on Thursday was a bust, but Saturday night I had some unexpected free time. Anthony from Frozen Kommander was walkin’ around looking for Iron Arena games, so we sat down and got to it!

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Despite my ability to consume rules and absorb them pretty steadily, I do have a problem in seeing the best way out on the table. Often, This is because I am focused on wining the game in the most expedient way possible, and not necessarily taking a long view and looking at the end state of the game, and where it can lead me.

Well, I was, in MK II. with the release of third and finally having some dozen games under my belt, I’m starting to see what I’m doing wrong, on a much more macro level than I was previously, and I hope this is the start of the pull out of this miserable tailspin I’ve been in. I want to take a look at the Coven first, how I’ve been misplaying them, and how I see my game evolving with them.

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Dark Auguries

Sometimes, It takes a lot of practice to get the feel of a caster or a faction just right. The Coven, it seems is one of those situations. With a fragile caster, an amazing feat, and a great spell list, they provide a bevy of different tools to address almost every situation. This is an extremely potent weapon when wielded by a skilled player who understands the intricacies of the caster and how all the portions interact in order to make the list work together. In less skilled hands, it can make for a miserable time. In less skilled hands at the start of the edition in a meta that makes absolutely no sense, its bound to be a nightmare for a time or two.

I do feel it is coming together. The various parts of the Coven have finally started to settle into a cohesive form that I can start really talking about in a stronger format. I’ve put some words to thoughts, but here I am going to combine them all and expound on some of them.

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Even with all the Pokemoning, the Valkyria Chronicling, The D&Ding, the Game Developing, and the Painting, the hobby I look forward to the most is playing Warmachine. The Coven being capable again, simply because of a meta change, is glorious, and I will continue to use them for a very long time. Though I’ve not gotten many games in recently, I did manage to get three in over the last few weeks. Two at a Team Tournament, and one on Tuesday. Two with the Coven, and one with a very enjoyable list, I think I’ll talk about the concepts and enjoyment I get out of it next week. The Coven games were very enlightening, and they highlighted a few spaces where I may not have had the best original concepts.

Read on, and we’ll get into both games!

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