While I’ve repeatedly introduced my current D&D character: Clovis the Gremlin (in the first day I changed his moniker from Brutal to Gremlin on a whim. Sue me.) I have not expounded on his further adventures and expiditions, nor have I rounded out the cast of characters he’s been running with. So Lets start that.
One of the basics truths of the Middle Ages, and many of the fantasy worlds that we create based in them, is that the world is bleak, cold and dirty. Many everyday conveniences we take for granted are a very long way off, and often haven’t even been thought of as a something that people should even desire. Come, lets take a look at what fantasy middle ages housing would look like!
It’s been another long stretch, but I want to start getting back to writing about the small yet important things that people should pay attention to that make a dig difference in trying to take people to a different world. This time, I want to talk briefly on laws, punishment, crime, and the judicial system, because its a fascinating topic that I think can make a big difference in how players see breaking the law, and why their actions matter in a fantasy, middle ages world.
Well, its finally come: A day I get to create and build my own character and see how swiftly I can get them killed by the DM I’m going to be running under.
I figured I’d start out this little epic by giving a rundown on the character I am going to be playing, Clovis the Brutal (Working Title). Its a character I’ve wanted to play since early 3.5 that I just never, ever got around to, and now is his time to shine!
Yesterday, as I write this, I finished up one of the longest campaigns I’ve ever ran, and the first one that took the group from 1-20. It was an awesome nearly 3 years, and I’d like to share just a little bit of it with you.
Up until recently, religion was an extremely important part of the lives of many people. There is something played into that in many fantasy games, but to often, it is left as an afterthought to a game. I think its a very important piece of putting together a realistic game.
One of the most often missed and yet the largest factors in how the world worked in the High Middle Ages, is the concept of the Divine Right of Kings. This wasn’t codified as a thought until much later, but is built on concepts as old as humankind itself.
It has been a while since I’ve done a From the Ground Up Article. I stopped in the middle of Feudalism, so I figured I’d pick it back up and have a go at it. So, here we are, a small article on Feudal and noble titles.
Manorialism is fascinating in how different it is from how we live. One of those things that stick so largely out to us is the Manor House, what it was used for, how it was staffed, and how it was the focus of noble life. Today, I’m going to focus on the Manor house and its master.