On Monday, 10/7/2019, at around 10:30pm, our D&D group concluded the first full campaign that I was able to participate in since the start of 5e, and maybe longer. Along with the end of the campaign also came the end of the story, though not the life, of Clovis the Invincible, Gnome Monk Assassin! Bear with me, then, as I reflect on the last two years of gameplay!Continue reading
Each Thursday this year, I focus on a different aspect of the world I’ve created and played D&D in for over 20 years, in the hopes of honing the ideas and cementing enough in place to settle the world in my own mind. This week I’m looking to start fleshing out the history of the continent. This time, it’s the early ages of the continent.Continue reading
I like D&D. I like it very much, and it is one of the most enduring pastimes that I’ve had. Unlike nearly every other game or hobby I’ve had, I’ve never voluntarily put it on hold. I also like MTG very much. It’s a game that I can pick up and put down with relative ease, going to pre-release events and playing well enough every couple of months to feel good about playing.
Well, I’ll be damned if they aren’t going to jam these two right together again with a new sourcebook for D&D – Guildmasters Guide to Ravnica
I cannot tell you how excited I am to get this into my hands!
Its been a while since I did a D&D post about building and creating worlds, so, I think I’m just gonna rant for a short time on a small problem I found, involving map scales, and how I think I solved it.
Players and Gamemasters often share the responsibility of the driver’s seat of the adventure, with each one responding and reacting to each other to create a fun and memorable story. Every once in a while, though, the players forcibly eject the DM and take control of the game in a bizarre, awesome, and unintentional way. Last week, for at least a little while, the inmates were in charge of their prison.
One of the best things about role-playing is making and playing an actual character. While there are many types of players and many types of characters, the ones I find the most fulfilling are those who I can feel coming to life as I am gaming. The character I’ve been playing for the last year or so is exactly this type of character, and it is thanks to what I have termed Crunchy Flavor”
Clovis has been hard at work these past few weeks, returning from evicting the goblins with little a few bruises, but no worse for wear. The rats were his worst foe, and though they almost took him out, his friends bailed him out swiftly.
While I’ve repeatedly introduced my current D&D character: Clovis the Gremlin (in the first day I changed his moniker from Brutal to Gremlin on a whim. Sue me.) I have not expounded on his further adventures and expiditions, nor have I rounded out the cast of characters he’s been running with. So Lets start that.
One of the basics truths of the Middle Ages, and many of the fantasy worlds that we create based in them, is that the world is bleak, cold and dirty. Many everyday conveniences we take for granted are a very long way off, and often haven’t even been thought of as a something that people should even desire. Come, lets take a look at what fantasy middle ages housing would look like!
It’s been another long stretch, but I want to start getting back to writing about the small yet important things that people should pay attention to that make a dig difference in trying to take people to a different world. This time, I want to talk briefly on laws, punishment, crime, and the judicial system, because its a fascinating topic that I think can make a big difference in how players see breaking the law, and why their actions matter in a fantasy, middle ages world.