With Privateer Press’s new Hordes anthology, Exigence, do out tomorrow, there is a great buzz on the forums about the new, leaked information. As happens with every book that they release, someone inevitably gets it early, and they share with the world what they’ve found in the book.

This time, unlike the release of Warmachine: Vengeance, there were a pile of unreleased models in the book, in addition to a ton of models that we knew existed, but didn’t know the stats on.

Trolls: 
Highwaymen – we’d seen the models for this unit.
Highwaymen Solo –  some people speculated this existed based on a model with the Highway men while being painted
Fire Eaters – Surprise spellcaster Unit.
Circle
Brennos – character goat heavy warbeast which we’ve seen the art for.
Character Trio Wolves of Orboros – Surprise Unit
Legion
Blight Wasps – Beast Pack which we’ve seen only the concept art and concept rules.
Strider Brighblades – unit which we’ve seen the actual models for.
Zuriel –  character heavy which we’d seen the art for.
Minions
Maximus – Farrow solo which we’d seen the model and concept art.
Sacral Vault – Battle engine which we’d seen concept art for.
Meat Thresher – Battle Engine that we’d seen the 3d Render of.
Effarit – Surprise light cav solo!

Which leaves my faction, Skorne.
Man, did we get some fun stuff.

Skorne
Praetorian Keltarii – Had seen the models
Scarab Swarm – Warbeast pack we’d seen the concept art and rules for
Melee Heavy Bug Beast – Warbeast that was postulated based on Exigence cover art
Ranged Heavy Bug Beast – Surprise Warbeast!

My friend has all the stats over on his site, so I’ll leave them there.

I do want to go a little bit into my excitement about the Skorne models that are going to be coming out one day.

Skorne, I think, is coming out very strong in this release cycle. With an already abundant stable of Warbeast, Units and Solos, we add to almost every category in excellent ways. One of the things that impresses me about the Privateer line is how much a simple change to a stat line or ability can really change how a model or unit functions in the game. This, combined with their ever increasing ability to make slight changes to expected norms in order to get a model or unit where they want it in design space is interesting to me.

Take the Ardus Beasts:

Ardus Sentinal, Ranged Heavy Warbeast

Ardus Sentinal, Ranged Heavy Warbeast

 

Ardus Soldier, Melee Heavy Warbeast

Ardus Soldier, Melee Heavy Warbeast

not only were they an almost complete surprise, they also have the completely unexpected speed stat of 3. They are, to date, the slowest models in the game. Lumbering, giant warbeasts that are even slower than Khadoran Warjacks and Titans. That slow speed, however, is deceptive. They are in a faction that excels at tossing its beasts at the enemy, and they have innate pathfinder and Advance Deploy. AD is a huge boon, as its essentially a free run before turn 1, and innate pathfinder is something that just can’t be overstated. the ability to plow through wreck markers, spontaneous forests and over walls without needing the Gladiator to be alive, well, and nearby, or having the Warlock expend fury is exceedingly powerful. additionally, the melee warbeast has reach on a 9 point MAT 6 model, which is pretty solid. Skorne doesn’t necessarily lack for reach on its warbeasts (Titan Sentry, Rhinodon, Cyclopes Brute, Cyclopes Shaman, Cyclopes Savage, Molik Karn and Tiberion), Tiberion and Molik Karn are expensive characters, and the rest have mat 5. Mat 6 and pow 15 isn’t the best, but it can easily be pumped up to 17. The final Kicker is pull on the Claws which allow it to pull models that it reaches with its fairly wimpy pow 17 to its giant maw that starts at 18 and is easily bumped to 20. The two claws are, for all intents and purposes, simply threat extenders for the bite that happen to do a pinch of damage. That, however, is simply the melee damage threshold. This beast also has some neat defensive tricks. Its got the same armor, with slightly less HP and DEF, -1 each, as its Titan friends, but also has the new Carapace rule, granting it +4 armor, for a total of 23, against free strikes and Ranged attacks. On top of steady, its going to be a real pain in the ass to remove via shooting.

One trick that this beast has going for it is that, with proper preparation, it can be surprisingly agile. I’ve been a fan of using a Willbreaker + Archidon to toss problem heavies towards my waiting Bronzeback or Gladiator for a long time now. The Archidon is generally hard to remove without commitment, and at the top or even bottom of turn 2, its exceedingly good to be able to tie up those resources. The Aradus has a very similar punch. If given the Bronzeback animus Train Wreck, it gains beat back on all its attacks. Due to how the rules work, beatback can be triggered before the pull rules on the claws(honestly, it wouldn’t matter) so the chain of events with this Safety Strike is as follows.

  • Ardus Soldier, under Train Wreck and Enrage Charges. (Total unaided threat 8″, with the base moving 6″)
  • Hits with Charge Attack, triggering beat back and pull to resolve after the attack is resolved.
  • Beat Back triggers, pushing the target 1″ back, and the Soldier moves 1″ backwards (total Solider forward progress 5″)
  • Pull triggers, pushing the target model 4″ towards the Soldier, which 3″ is deeper into your lines.
  • Repeat for second claw, but the push is only 1″ deeper into the lines. (Total Soldier forward progress 4″, total pull of enemy model 4″)
  • Make initial melee attack with the maw, using beat back to make a 2″ gap between models.
  • Buy 4 more attacks with the claws. This will drag the model an additional 5″ due to the maw attack beat back. All said and done, this moved your Soldier 1″ behind its starting position, and pulled an enemy model up to 9″ into your lines.

To add to all that craziness, none of that movement has to be linear. Each inch is in whatever direction you want. You could pull a model across your front lines, deep into your back lines, or even drop a heavy warbeast off 15″ from its starting position. Honestly, I don’t know many things that will really survive 6 pow 17’s and a pow 20. Armor 20 is taking 31 damage, with a jump in 7 damage for every point of armor lower. I don’t know of much at ARM 19 or 18 that is going to survive 38 and 45 damage respectively. Xerxis with Fury and Last Stand with Zaal bring the damage up by 21 points per armor. Doing 52 damage to arm 20 is no joke, and on the feat turn, both casters can turn it up to 73 damage. But that’s just fancy-pants movement shenanigan mode. Once the Ardus turns into killing mode, that’s when the real fun begins. The Ardus, against ARM 20, registers a whopping 43 damage with .5″ longer threat range than a Bronzeback (47 damage) and only 1″ shorter than Tiberion (41 damage). That Bug bastard is in the same class as some of our best damage dealers, and I am exceedingly stoked to use him.

That’s the model from Exigence that has me the most excited, so if that was a bit much for you, the rest of these will be shorter!

I’ve already talked about Zaadesh, And I’ll have to dedicate an entire post here to Xerxis II, so we’ll save that for later.

There are, however, two other entries, and they are both exciting.

The Ardus Sentinal is an extremely alluring warbeast. AD, Pathfinder and steady give it an early game presence, but the same speed 3 as the Soldier makes it a little less maneuverable. However, its ranged weapon is very solid. Range 10 isn’t the best, but with AD and a walk, it can easily tag 29″ into the board going second, and technically first due to getting to first fire on turn 2. It has an AOE and POW 13 with Arcing Fire, which ensures that it can almost always hit its targets. The big deal, though, is the always on Poison on the gun. Drifting AOE’s are extremely dangerous to troops, killing arm 17 troopers on average, and a direct, boosted shot can spike upwards of 27 damage. With a Raider in tow, this dude might be able to pump serious damage into a caster who isn’t paying attention, and even ones who are might just get wrecked. Xerxis II, of course, is the big “ranged enabler” of the faction, so I expect to see some Sentinels with him.

The final entry for Skorne is the Scarab Swarm. These are one of the two initial Warbeast Packs that are going to be released, and they have some interesting implications. What I really look forward to is running them with Zaadesh. Tag Team will allow them to hit extremely accurate and extremely hard. Tag Team grants +2 to hit and +2 to damage if a model in his battlegroup is in melee range of the same target as another model in his battlegroup. Like the unit members of the Warbeast pack, who grant it to each other. To add to that, The Scarab Swarm has +1 hit and +1 damage for every model in the unit that is in melee with their target.

Each Model in the Scarab Swarm pack, if they were all attacking the same target, would have MAT 10, pow 13. (+2 from Tag Team, +3 from each other member in the unit) They charge with a order, not by being forced, so they could each by a second attack as well. buff them all with enrage, and you’ve got just a supped up, extremely accurate unit. These little bastards are also fairly resiliant, with a supposed 10 damage boxes each, though at arm 12. Boosted 12’s will generaly take them out of the game, but I’m ok with that for their rather small investment in points (5). I am sure I am missing some really crictical thought processes on these little buggers, but I still have a lot of excitement built up towards them. I really look forward to all my exigence releases, especially getting that giant Ardus Soilder on the field!

With Privateer Press’s new Hordes anthology, Exigence, do out tomorrow, there is a great buzz on the forums about the new, leaked information. As happens with every book that they release, someone inevitably gets it early, and they share with the world what they’ve found in the book.

This time, unlike the release of Warmachine: Vengeance, there were a pile of unreleased models in the book, in addition to a ton of models that we knew existed, but didn’t know the stats on.

Trolls: 
Highwaymen – we’d seen the models for this unit.
Highwaymen Solo –  some people speculated this existed based on a model with the Highway men while being painted
Fire Eaters – Surprise spellcaster Unit.
Circle
Brennos – character goat heavy warbeast which we’ve seen the art for.
Character Trio Wolves of Orboros – Surprise Unit
Legion
Blight Wasps – Beast Pack which we’ve seen only the concept art and concept rules.
Strider Brighblades – unit which we’ve seen the actual models for.
Zuriel –  character heavy which we’d seen the art for.
Minions
Maximus – Farrow solo which we’d seen the model and concept art.
Sacral Vault – Battle engine which we’d seen concept art for.
Meat Thresher – Battle Engine that we’d seen the 3d Render of.
Effarit – Surprise light cav solo!

Which leaves my faction, Skorne.
Man, did we get some fun stuff.

Skorne
Praetorian Keltarii – Had seen the models
Scarab Swarm – Warbeast pack we’d seen the concept art and rules for
Melee Heavy Bug Beast – Warbeast that was postulated based on Exigence cover art
Ranged Heavy Bug Beast – Surprise Warbeast!

My friend has all the stats over on his site, so I’ll leave them there.

I do want to go a little bit into my excitement about the Skorne models that are going to be coming out one day.

Skorne, I think, is coming out very strong in this release cycle. With an already abundant stable of Warbeast, Units and Solos, we add to almost every category in excellent ways. One of the things that impresses me about the Privateer line is how much a simple change to a stat line or ability can really change how a model or unit functions in the game. This, combined with their ever increasing ability to make slight changes to expected norms in order to get a model or unit where they want it in design space is interesting to me.

Take the Ardus Beasts:

Ardus Sentinal, Ranged Heavy Warbeast

Ardus Sentinal, Ranged Heavy Warbeast

 

Ardus Soldier, Melee Heavy Warbeast

Ardus Soldier, Melee Heavy Warbeast

not only were they an almost complete surprise, they also have the completely unexpected speed stat of 3. They are, to date, the slowest models in the game. Lumbering, giant warbeasts that are even slower than Khadoran Warjacks and Titans. That slow speed, however, is deceptive. They are in a faction that excels at tossing its beasts at the enemy, and they have innate pathfinder and Advance Deploy. AD is a huge boon, as its essentially a free run before turn 1, and innate pathfinder is something that just can’t be overstated. the ability to plow through wreck markers, spontaneous forests and over walls without needing the Gladiator to be alive, well, and nearby, or having the Warlock expend fury is exceedingly powerful. additionally, the melee warbeast has reach on a 9 point MAT 6 model, which is pretty solid. Skorne doesn’t necessarily lack for reach on its warbeasts (Titan Sentry, Rhinodon, Cyclopes Brute, Cyclopes Shaman, Cyclopes Savage, Molik Karn and Tiberion), Tiberion and Molik Karn are expensive characters, and the rest have mat 5. Mat 6 and pow 15 isn’t the best, but it can easily be pumped up to 17. The final Kicker is pull on the Claws which allow it to pull models that it reaches with its fairly wimpy pow 17 to its giant maw that starts at 18 and is easily bumped to 20. The two claws are, for all intents and purposes, simply threat extenders for the bite that happen to do a pinch of damage. That, however, is simply the melee damage threshold. This beast also has some neat defensive tricks. Its got the same armor, with slightly less HP and DEF, -1 each, as its Titan friends, but also has the new Carapace rule, granting it +4 armor, for a total of 23, against free strikes and Ranged attacks. On top of steady, its going to be a real pain in the ass to remove via shooting.

One trick that this beast has going for it is that, with proper preparation, it can be surprisingly agile. I’ve been a fan of using a Willbreaker + Archidon to toss problem heavies towards my waiting Bronzeback or Gladiator for a long time now. The Archidon is generally hard to remove without commitment, and at the top or even bottom of turn 2, its exceedingly good to be able to tie up those resources. The Aradus has a very similar punch. If given the Bronzeback animus Train Wreck, it gains beat back on all its attacks. Due to how the rules work, beatback can be triggered before the pull rules on the claws(honestly, it wouldn’t matter) so the chain of events with this Safety Strike is as follows.

  • Ardus Soldier, under Train Wreck and Enrage Charges. (Total unaided threat 8″, with the base moving 6″)
  • Hits with Charge Attack, triggering beat back and pull to resolve after the attack is resolved.
  • Beat Back triggers, pushing the target 1″ back, and the Soldier moves 1″ backwards (total Solider forward progress 5″)
  • Pull triggers, pushing the target model 4″ towards the Soldier, which 3″ is deeper into your lines.
  • Repeat for second claw, but the push is only 1″ deeper into the lines. (Total Soldier forward progress 4″, total pull of enemy model 4″)
  • Make initial melee attack with the maw, using beat back to make a 2″ gap between models.
  • Buy 4 more attacks with the claws. This will drag the model an additional 5″ due to the maw attack beat back. All said and done, this moved your Soldier 1″ behind its starting position, and pulled an enemy model up to 9″ into your lines.

To add to all that craziness, none of that movement has to be linear. Each inch is in whatever direction you want. You could pull a model across your front lines, deep into your back lines, or even drop a heavy warbeast off 15″ from its starting position. Honestly, I don’t know many things that will really survive 6 pow 17’s and a pow 20. Armor 20 is taking 31 damage, with a jump in 7 damage for every point of armor lower. I don’t know of much at ARM 19 or 18 that is going to survive 38 and 45 damage respectively. Xerxis with Fury and Last Stand with Zaal bring the damage up by 21 points per armor. Doing 52 damage to arm 20 is no joke, and on the feat turn, both casters can turn it up to 73 damage. But that’s just fancy-pants movement shenanigan mode. Once the Ardus turns into killing mode, that’s when the real fun begins. The Ardus, against ARM 20, registers a whopping 43 damage with .5″ longer threat range than a Bronzeback (47 damage) and only 1″ shorter than Tiberion (41 damage). That Bug bastard is in the same class as some of our best damage dealers, and I am exceedingly stoked to use him.

That’s the model from Exigence that has me the most excited, so if that was a bit much for you, the rest of these will be shorter!

I’ve already talked about Zaadesh, And I’ll have to dedicate an entire post here to Xerxis II, so we’ll save that for later.

There are, however, two other entries, and they are both exciting.

The Ardus Sentinal is an extremely alluring warbeast. AD, Pathfinder and steady give it an early game presence, but the same speed 3 as the Soldier makes it a little less maneuverable. However, its ranged weapon is very solid. Range 10 isn’t the best, but with AD and a walk, it can easily tag 29″ into the board going second, and technically first due to getting to first fire on turn 2. It has an AOE and POW 13 with Arcing Fire, which ensures that it can almost always hit its targets. The big deal, though, is the always on Poison on the gun. Drifting AOE’s are extremely dangerous to troops, killing arm 17 troopers on average, and a direct, boosted shot can spike upwards of 27 damage. With a Raider in tow, this dude might be able to pump serious damage into a caster who isn’t paying attention, and even ones who are might just get wrecked. Xerxis II, of course, is the big “ranged enabler” of the faction, so I expect to see some Sentinels with him.

The final entry for Skorne is the Scarab Swarm. These are one of the two initial Warbeast Packs that are going to be released, and they have some interesting implications. What I really look forward to is running them with Zaadesh. Tag Team will allow them to hit extremely accurate and extremely hard. Tag Team grants +2 to hit and +2 to damage if a model in his battlegroup is in melee range of the same target as another model in his battlegroup. Like the unit members of the Warbeast pack, who grant it to each other. To add to that, The Scarab Swarm has +1 hit and +1 damage for every model in the unit that is in melee with their target.

Each Model in the Scarab Swarm pack, if they were all attacking the same target, would have MAT 10, pow 13. (+2 from Tag Team, +3 from each other member in the unit) They charge with a order, not by being forced, so they could each by a second attack as well. buff them all with enrage, and you’ve got just a supped up, extremely accurate unit. These little bastards are also fairly resiliant, with a supposed 10 damage boxes each, though at arm 12. Boosted 12’s will generaly take them out of the game, but I’m ok with that for their rather small investment in points (5). I am sure I am missing some really crictical thought processes on these little buggers, but I still have a lot of excitement built up towards them. I really look forward to all my exigence releases, especially getting that giant Ardus Soilder on the field!

Gencon is like Nerd Christmas, and boy was it fun this year. Information poured in from every direction about every game I play and it was a glorious Thursday and Friday. Honestly, I am still trying to digest it, and some of the information still will be in its raw form.

Malifuax had the pre-release of its Crossroads book, which has both the Wave 2 models from the edition conversion, and some new models here and there. This is the one I’ve spent the least time Digesting. Gmort on the forum loaded up these daily congregations of pics, which I’ll just link here.

Day 1
Day 2
Day 3
Day 4

There is some really cool art in there, and when the book and decks finally release, I look forward to playing some more Malifaux. The Beta wore me out just reading about it, so its nice to have that joy creeping backin.

Infinity, with its coming 3rd edition, had a ton of information to share as well. Almost all of it was revealed in a video Here.

I do like the Japanese dude on a bike, showing off the the new style bikes and the larger 55″ footprint

Yojimbo, I assume?

There is also an awesome pic of Bostria giving out one of the changes:

adding 15% to the retreat threshold for 3rd

We’ve also got some fantastic concept and 3d sculpts, and a ton of pictures of them, that they are working on.

Of course I focused my attention, though, on the Haqqialam, because its my faction, and I have to say: When I first saw the Jannisary model, I cried out that the jannisaries were fine. When I saw the HMG model, I was instantly corrected, that model is freaking great.

This guy!

I look forward to the new Hassassin with a Missile Launcher

One day, I'll play a Hassassin army

One day, I’ll play a Hassassin army

A new Kum Character

to go with the thousand bikes I am going to buy

to go with the thousand bikes I am going to buy

And  a resculpt of the Maghariba Guard

A bad ass machine, here

A bad ass machine, here

 

Finally, there are the Warmachine Gencon pre-releases, which came out like a flood last Thursday, as the store opened and the pre-release cards were unboxed.

Overall, I like them all. They have their own flavor and I really think that they will stand on their own once the Doom Cycle shakes out.

Bradigus is a caster after my own heart. He is a druid that plays well with wolds, which is the only thing I want in a Circle caster. One day, I’ll probably build an army for him.

Absylonia 2 is an intriguing model to me, with a host of strange spells and abilities. Most of the time when that happens its because I just don’t get it, and get suckered on the table. I look forward to facing her.

Helga is crazy-fun. I initially thought that Cyclone was Twister, and was exceedingly unimpressed. Simply changing that one spell makes her 1000% more fun. I approve!

Jaga Jaga is freaking bonkers! I really like both her new spells, Gravewind and Spellpiercer. Her feat, as well, is completely awesome, and I look forward to using it one day here soon.

Xerxis 2, being that I play Skorne, is going to be a blast to play. Mobility is a ton of fun, and his beast bond is exceedingly good. 13/19 with transfers and 19 HP is nothing to scoff at either. Ignite is good, but is nothing extra special, as Skorne has a ton of high end damage buffs. I do look forward to sending Tiberion some 11″ and outside 10″ of Xerxis area during the feat. Who knows, maybe I even use Fate Walker to get him back in his standard control area after the turn ends.

Till Next time!

Every year during con season, and especially before Gencon, there is a  storm of information around  each company, and what they are going to release. With Gencon right around the corner, we are starting to become overloaded with cool things coming out.

I’ll start with a game that I don’t follow at all, but I have heard has a huge following, some game called X-wing. They are releasing an Epic Scale, if you will, game called Armada, and it looks potentially really cool. I like the concept of spaceship naval and dogfighting, and I would really like a game that enables me to play out that type of fleet action. The starter box is pretty cool, I’m not going to lie, with three capital ships, one of which is a Star Destroyer, and a quartet of fighter squadrons, but if the game really doesn’t get past that size, I’ll loose interest exceedingly fast. I want something big, massive, and fun. I’ll be keeping my eye on this one!

Next, Malifaux has released its list of box sets, Nightmare model, and Miss-model that it will be releasing this year.

Lookit alla that!

Lookit alla that!

Wyrd has been converting its entire product line over to plastic since the introduction of M2E, and this is yet another step along the way, with new, plastic, sculpts and crew boxes for Lucius, Zorida, Kirai, Von Schill, the Dreamer, and Ophelia. Also, for each Gencon, they produce a nightmare model that is a huge, alternate sculpt of one of their current models. This year they’ve decided to go with the Whiskey Golem, and I can’t really blame them! It is huge, awesome, and completely insane. Finally, as a treat for all the people picking up these models as pre-releases, every year they have a Miss-model – something you get free at a certian threshold of dollars spent. This year, they have a fantastic looking Alt. Teddy, Miss Ery.

BadTeddyRender If I played anyone who could use Teddy, I’d be all over that. Instead, there is nothing that really grabs me this year, so I’ll just wait for neat things to come out for my limited palette of models.

Infinity, too, is releasing a convention model, though I don’t know whether or not its their first time. Its gaining a lot of talk about its appropriateness, which I don’t care one way or the other about, but the model is at least passable. I don’t think the model looks particularly like the model. I also don’t play a faction that can field her, so her view on my radar is small.

Infinity Cosplay Model

Infinity Cosplay Model

 

In addition to this model, they will also have a Penthesilea Bootleg for prerelease. The bootleg line of models are supposed to be a botique style model that is made in the sculptors spare time, with an eye towards fun and beauty. The new Kum bike on her is pretty awesome, but again its not a model I can use, so it sits in the realm of neat, but not to interested

PenthesileaBootleg

Bootleg model for Gencon

Not to be left out, Relic Knights, in conjunction with Secret Weapon Miniatures, is releasing a line of colored Esper crystals. While I think they are cool, and people will definitely find a use for them, I just can’t.

Espers!

Espers!

Honestly, I think they are really, really cool, I just won’t ever use ’em

Finally, we come to the game I’ve been concentrating on for the greater part of a year now, Warmachine and Hordes. They have a trend of having big releases at Gencon, and this year the rumor mill is churning that the new Hordes book, Exigence, will be available for the purchasing, and there are tons of whispers about what it will contain. As the event comes closer and closer, we get more and more information about the next work, and even have a few tidbits from the mouth of PP itself, and with PP abandoning its long-used concurrent release concept for a more asymmetric style anything is possible.  We’ve already been privy to a pile of rules: Lesser Warlocks Zaadesh, Una, and Horgle; the Moonhound Argus and Rotterhorn Griffon, Dozer and Smigg, Borka, Vengeance of the Rimeshaws, and Fyanna the Lash. We’ve seen a combination of model, art, and concept sketch on Bradigus Thorle, A Character Satyr, Xerxis on a Rhino, a Strange Skorne Bug, Beetle Warbeast Pack, Epic Absylonia, Zuriel, Wasp Warbeast Pack, Jagga Jagga, Maximus, Meat Grinder, Sacral Vault, Swamp Gobber River Pirates,  Helga the Conquerer,  Brightblades, Neraph, and unpainted models of Troll Bandits.

Thats a TON of models with no rules or even hints, and I think that’s really, really cool. There were a ton of models that we knew everything about before the book even came out for Vengeance, and a lot of people were upset, almost as many as were exceedingly happy! Leading up to Gencon, as I said, we have some spoilers as well that have appeared. Some are substantiated, and others, well, believe for yourself

  • New Skorne Unit, Praetorian Keltarii, hinted at buy the Exigence Cover, and revealed in a Picture

    New Skorne Unit!

    New Skorne Unit!

  • Bradigus Thorle has Synergy and Wold-only Battlegroup
  • an enormous pastebin of crazy rules
  • Helga the Conqueror has Dash and Defenders Ward

Even Privateer, though, can’t resist releasing limited edition miniatures for Gencon, and just a few days ago revealed that they will have their pinup model this year as well. The Blighted Bather, a blighted Nyss bathing in a Spawning vessel. I do have to say the Shredder duckie is awesomely cute!

Blood Bath!

Blood Bath!

We’ll see what else comes out at Gencon, and whats proved unfounded. I look forward to it, and all the insanity it brings!