This week I was able to get in a game with an opponent I don’t get to see often. We used to get games in fairly regularly when I lived further south, but its been a while, and I was glad to see Protectorate on the other side of the Table. He brought Durst and Feora 2, While I brought Zaal and Makeda 2. I didn’t know what to take, to start off with, but as we talked and I learned a little more about what a protectorate player wants and doesn’t want to see on the other side of the board, I got a better idea of where I needed to go.
While I was out at Lock and Load, I was able to pick up a box of Croak Raiders to bolster both my Minions force, and to potentially play with a Skorne caster or two.
These Bad Boys
Acquiring these became even more beneficial when I left the whole of my Skorne army in Seattle, and needed to have it shipped home, something its in the process of as I write this. Without Skorne, which I have been focusing on this year, to purloin my time, I needed something else to play for last weeks game night. With the Croak Raiders in my bag, I pulled them out and hastily assembled them, dojoing lists for them in my head over and over.
They all kept coming back to the same place: Barnabus. He’s got a knockdown feat, and there isn’t anything a ranged unit cavorts gleefully at than a caster who’s got knockdown on tap. Here, though, I run into trouble. The list I built was something like this:
Bog Trog Ambushers (min)
Bog Trog Ambushers (min)
Gatorman Posse (max)
Gatorman Posse (max)
Croak Raiders (max)
Croak Hunters (3)
Gatorman Witch Doctor
The Concept here was to have the Gatorman Posse take the brunt of the action until the Trogs come in, have the Trogs overwhelm the edges, and get an assassination via knockdown with the Croak Hunters, and the Raiders. Lurking in the back would be Barnabus and the Spitter, looking to finish out anything causing problems.
I was really confident of the concept when I built the list, and though I thought it has some weaknesses, I was willing to move forward into the testing phase of list design. My first opponent was scheduled to be Cryx, which is fine, as I’ve played them myself for an extremely long period of time. There was a predicament, though, in that I know the guy likes to run Incorporeal models, and the list above has no solution ready for them.
I pondered the issue for a bit before realizing that I might want to try a bit stronger list against Incorp against Cryx, and that list would be steered by none other than our Gator Queen, Jaga-Jaga. I felt like I was teching, though, and that made me sad. In the end, he and I decided that we were going to bring 2 lists from now on, get better at list-selection.
Unfortunately that game was cancelled: I was violently ill and couldn’t make it out to the game store until Thursday, when I met up with some friends of mine at the shop in Bel Air. I was trying very hard to get two games in that day, and I may have pushed my luck a little far, as the first game intruded on the start time of the second much deeper than I would have liked, which made the end of the second game hurry-hurry itself. Next time, I do only one game.
First game of the night was against a the newly minted Cephalyx ‘Caster, Cyphon. I lent him both the models and the list, so it was based on the Cephalyx Army i built over the course of months of testing, just swapping out the caster and adding a Machine Wraith to cover the extra point.
The list was:
Machine Wraith x3
Pistol Wraith x2
Mind Benders (max)
Mind Slaver (max)
Tactical Arcanist Corps
I knew my second game was going to be against a friend of mine who plays the Protectorate, and has a huge love of both colossals and Feora 2. I knew, almost exactly, what was coming, due to the battle report against him last week.
Feora, Protector of the Flame
– Revelator [Bonded]
– Hand of Judgment
Choir of Menoth
– Holy Zealot Monolith Bearer
Vassal of Menoth
If you’re astute, you’ll have noticed what I noticed when I was thinking about the list I had conceived and how it was going to play out. All week, there was this sense of terror and foreboding as to how I was going to actually win these games using Barnabus:
Skarre + Incorp or Denny + Incorp will wreck everything I have, as the only Magical Weapons carried by the army are Barnabus’ Axe, Flesh Eater the spell, and the Gatorman Witch Doctors sacrificial Strike.
Cyphon Cannot be knocked down, and has both shield guard and sacrificial pawn to help him live through a withering barrage of Flaming Darts, bu I’ll have to be hitting him at his full def. 13 because he cannot be knocked down. Now, its not a stellar defense, but it is enough to make about 45% of the attacks miss, which’ll keep him alive.
Epic Feora is immune to fire, which is extremely good for making sure she survives against the ‘Raiders. Compound that with the Choirs Warding and the Hand of Judgments Immunity to Fire, and I have a caster that I’m not sure I can assassinate. Mostly, though, It was the Revelator, who I was unable to take off the the board without committing Barnabus, I wasn’t really looking forward to eating that one to the face.
though each game ended almost how I would have predicted it, the whole experience gave me a chance to sit down and dissect the army and how it works. Sadly, I don’t really know what that gained me in the end, as I feel that the inability of Barnabus to mitigate armor or wounds really created a situation where I was desperate from start to finish of both games.
There is a lot yet to figure out with the raiders, and I am pretty sure I am going to be taking them for another spin around the block tomorrow. We will see how that all pans out and whether or not Barnabus can fair any better.