One of the most enjoyable aspects of playing XCOM, at least for me, is the punishing difficulty levels. Unlike my initial fears, this game is turning out to be at least as challenging as its predecessor, and will quite likely outstrip it as either Retaliation/Second Wave or Expansion packs come out for it. What I initially took for soft is, instead the plush outer coating of a grenade wrapped in velvet, and once you’ve cut off the skin, there is no going back.

What happened to my second game is testament to this concept, and one of the key reasons I keep coming back to this and Enemy within. Amusingly enough I keep having the voice of Illidan run through my head.

You are not prepared.

Be forewarned. There may be light spoilers ahead, but mostly about gameplay, less about story.

Continue reading

This second go-round in XCOM 2 is progressing remarkably better.  I have no faith that I will be able to beat my second run, because the game can’t be that easy, but during this session I am making better choices, building a better Avenger than last go round and taking down enemies more efficiently in missions.  More than anything, though, I am learning how the game actually functions and how to set op the game for the results I need, especially with the Tactical Missions.

Remember – Gamplay and a few story spoilers beyond the break

Continue reading