Alright. We are almost there!

I’ve put up a table of contents, a road map of sort, to how I am going to write these articles out. If I miss a topic that belongs somewhere else, I’ll make sure to go back, but the list is pretty much in order, and how my logical brain wants to build it. This should be the last article on the first section, Landmass and Vegetation. Next, I’m going to do a whole set of articles on Animals, which I am very strongly looking forward to.

Well, enough of that! On to Biomes and Vegetation!

dd

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Last week, I mentioned I was going to do vegetation, but I think this week suits better with a discussion on climate. This is also where we are going to start getting a bit into how it works with the fantastic, because while the other topics: Land formations, Waterways, Ocean and Wind Currents, and Tectonic Theory, are all pretty static things that can easily be explained in real world terms and barely react to stimuli, Climate is nothing but a huge response to all the stimulus above, and likely others that are more fantastic

dd

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I’ll be playing around with the name a few times, here. The other one didn’t really roll off the tongue. Let me know if you have any ideas.

dd

Over the last few weeks we have looked deeply into Landforms, water and air currents, mountains, and plate tectonics. This week we are going to spend a bit looking into how to naturally create water that seems warranted, accurate and built to be inconspicuous. While many of us don’t look at waterways in the same way a medieval inhabitant would, we still appreciate it in terms of its quantity and usefulness.

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I have often said that I wanted to write a bit more about DMing, and I think I’ve found a way. Now, at least every other Tuesday, I will be writing about my DMing style, my research, and about what I do in order to create the game that I play in. This will not be a series on actually DMing a session, but instead on how to set up world that breaks the suspension of disbelief the fewest times while also giving the greatest felling of setting, time period, and culture.

Come and let us delve deeply into designing a world.

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