Losing sucks.

That’s a harsh statement, but it is not without merit. I find that one of the hardest things to do is devote both time and energy to a task and then fail. I don’t mean minimal time investment, but an amount of time that you’d consider significant. What is key here is that the measure of time or energy is not absolute, but the measure of worth. What is even worse, though, is that we play games in which one person is guaranteed to come out feeling less cool than when they went in.

But there is always an upside. Losing, while it sucks, can be one of the great teachers.

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When it comes to the judgement we make about our little toy soldiers, Miniatures gamers sometimes can get a little bit feisty. Every stat, every ability, every rule is scrutinized to try and glean the greatest advantages, the sickest combos and the most powerful synergies. This desire to rank, categorize and break down the game into its very base parts extends even beyond the miniatures themselves and into the game as a whole, trying to quantify the conceptual amalgamations of the factions into a quantifiable rank.

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