A while back, while they were previewing the themes, I did a sort of mini-write up on what was coming in the future following the three themes, and what I thought was going to happen with them. Now, months down the road with all the Theme’s set out, I wanted to take some time to go over them in a bit more detail, shedding light on what some of the standard archetypes, as I see them are, as well as strengths and weaknesses. This week. we look at the Black Industries.

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A while back, while they were previewing the themes, I did a sort of mini-write up on what was coming in the future following the three themes, and what I thought was going to happen with them. Now, months down the road with all the Theme’s set out, I wanted to take some time to go over them in a bit more detail, shedding light on what some of the standard archetypes, as I see them are, as well as strengths and weaknesses. This week. we look at the Bane Host. 

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A while back, while they were previewing the themes, I did a sort of mini-write up on what was coming in the future following the three themes, and what I thought was going to happen with them. Now, months down the road with all the Theme’s set out, I wanted to take some time to go over them in a bit more detail, shedding light on what some of the standard archetypes, as I see them are, as well as strengths and weaknesses. 

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This is the Third of a series directed at new players, but hopefully with some nuggets for veterans and journeymen alike. This is a post about my opinions on Cryx from the vantage point three editions and dating back to 2004. Today I’ll take a peek into our five themes, and how they shape what we play. 

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