Yesterday, as I write this, I finished up one of the longest campaigns I’ve ever ran, and the first one that took the group from 1-20. It was an awesome nearly 3 years, and I’d like to share just a little bit of it with you.
Tag: Wizards of the Coast
I’m just going to jump right in.
Savannah, Rainforests and Deserts this week!
Alright. We are almost there!
I’ve put up a table of contents, a road map of sort, to how I am going to write these articles out. If I miss a topic that belongs somewhere else, I’ll make sure to go back, but the list is pretty much in order, and how my logical brain wants to build it. This should be the last article on the first section, Landmass and Vegetation. Next, I’m going to do a whole set of articles on Animals, which I am very strongly looking forward to.
Well, enough of that! On to Biomes and Vegetation!
Last week, I mentioned I was going to do vegetation, but I think this week suits better with a discussion on climate. This is also where we are going to start getting a bit into how it works with the fantastic, because while the other topics: Land formations, Waterways, Ocean and Wind Currents, and Tectonic Theory, are all pretty static things that can easily be explained in real world terms and barely react to stimuli, Climate is nothing but a huge response to all the stimulus above, and likely others that are more fantastic
Just a few days ago, Wizards released the primer and dates for the new edition of Dungeons and Dragons, and it turns out they are doing a few things different this time around.
The schedule is below.
Dungeons & Dragons Starter set: July 15th
Players Handbook: August 19th
Adventure: Hoard of the Dragon Queen (Forgotten Realms): August 19th
Monster Manual: September 30th
Adventure: Rise of Tiamat: October 21st
Dungeon Master’s Guide: November 18th