Each Thursday this year, I focus on a different aspect of the world I’ve created and played D&D in for over 20 years, in the hopes of honing the ideas and cementing enough in place to settle the world in my own mind. This week I’m looking to start fleshing out the history of the continent. This time, it’s the early ages of the continent.Continue reading
The First Thursday of every month, I like to try my hand at creating a cool character or another, This month, we have a Spell-based Druid that really turns up the heat! I wanted to make, essentially a nature-wizard, something a bit more offensive and less
We’ve made our way, creating a brand new world, through Geography, flora, fauna, Magical traits, and basic knowledge of civilization both traditional and non-traditional. Each of these steps has been to build the knowledge with which to create a solid framework and foundations. Now, we start getting into the world of the people, and how it is both perceived and lived. First up, a working history.
While I’ve spent the last few weeks talking about the types and styles of civilizations, from City States to Feudal Nations, and the populations that live in them, this week will bring a close, both figuratively and literally to the chapter on nations. I’m going to talk a little bit about how nations defined themselves and their boundaries and their lands.
The last few articles have revolved around how traditional civilizations exist. I do want to hit on a-typical civilization, like tribalism, nomadism, and other types of pre-modern societies pop up, but I think that is for a later time. Today, I want to talk about Demographics and Populations – less of how the people work, and more of who the people are.
By now, having passed through the basic bedrock of a world. We’ve talked about the geological and physical aspects, how flora and fauna should be considered, and now we’ve even talked about how the most fantastic of aspects, magic itself, should be woven in realistic ways. Now, its time to move on to the hard stuff. Its time to talk People.
(PS: I would love to have an orange/black version of the above image, or one like it, I just can’t seem to do the right editing to it. Help anyone?)
The Last three weeks have talked about the fundamentals of magic, how it exists, how the world at large is suffused with it, and how spellcasters tap into it. This week I want to talk a bit about all the categories that a spellcaster can think of magic in.