The Fist of the Skorne Empire

Xerxis has always, always, been my favorite Skorne Caster. His spells are good, his feat is awesome, and the amount of punishment he can dish out is unbelievable to my Cryxian eyes. He was pretty good in MK I, but his MK II Incarnation really connected with me, and I was able to settle in on a really nasty list after a few failed incarnations.

Tyrant Xerxis+5
-Gladiator8
-Krea4
-Cyclops Shaman5
-Aptimus Marketh3
Cataphract Cetratii (6) 11
Nihilators (10)8
Tyrant Commander and Standard3
Venator Reivers (10)9
-Venetor Officer and Standard2
Paingiver Beast Handlers (3)2

This list’s whole purpose is to give you nothing but bad choices. The Venators and Tyrant Commander deploy on the weak flank and run turn one, getting into position. The Cetratii and the Nihlitors take front and center, getting up the field as best they can, with Defenders Ward on the Cetratii. Turn two is when it really heats up, as I hot swap the Defenders ward on to the Nihilitors, leaving one behind the wall of Cetratii, and move the Venators 8″ up the flank and start peppering the soft spots of the army. The Nihliitors run in to stall the army, with the Beasts, Cetratii, and Xerxis taking up spots to both smash into the center of the army and start picking up scenario. The battle then shifts to the opponent, who has to make a dire choice: clean off and eliminate the Nihlitors, and try to fight the durable, killing center while getting shot at from the side and behind, or turn to attack the Venators and have the Pain Train slam into the center of the board. Neither of these is good, and its a fun game for me every time.

Gargantuans brought us the release of the Cataphract Incindiarii, and a new list is gaining in relevancy for Xerixis to work with. Welcome, to the Fist of Halaak.

Tyrant Xerxis+5
-Tiberion11
Cataphract Cetrati (6) 11
-Tyrant Vorkesh3
Cataphract Arcuarii (4)5
Cataphract Arcuarii (4)5
Cataphract Arcuarii (4)5
Cataphract Incindiarii(4)5
Cataphract Incindiarii(4)5
Tyrant Commander and Standard3
Tyrant Commander and Standard3

This army, in all its iterations, focuses on flooding the field with medium based, durable models, and this thrills me to no end. I’ve wanted for a very long time to be able to do this. Its going to be an incredibly entertaining list to run.

 

What this list brings to the table is a solid wall of force. Xerxis brings his feat and Fury to the Party, allowing a unit of Arcuarii to get to P+S 15 with 5 dice on the charge.  With 12 floating around on the board, you only need 5 to kill a colossal. He also brings Inhospitable Ground, for those moments that a Bane Thrall charge would ruin your day, and you need to make sure they burn another round.

Strangely, this list limited to only three units also has almost all its bases covered. It has 12, 8 wound, POW 12 weaponmasters; 7 arm 20, 8 wound shieldwallers; Tiberion; and it has 10 AOE 3 auto-fire templates.The Tyrant Commanders and Xerxis bring three sources of both Pathfinder and Press Forward, with a bonus of two reveille’s when called on. Its decently durable, with needing to damage roll of 23 to take out even the lowliest Cataphract.

The largest worry I have in this list is that I only have one beast, but that beat is Tiberion, who I have heard is really good. He should be able to wreck whatever I want him to, honestly, but I have to keep him safe, as its almost never good to trade him when its my only beast. Enough people have discussed that there is enough good stuff in this list to justify only one beast that I’m willing to do it.

The minimum units are there to maximize the points gained by the theme list. With each Cataphract unit being -1 pc, I pick up 6 points over a traditional list here, which I used to get the two Tyrant Commanders.

The largest contention point here is going to be Vorkesh. He’s a solid three point solo, but he comes with a pretty huge penalty of Spell Ward to his unit, the Cetratii, who are just begging to be Def 14/ARM 22. I’ve also read that most of the times that people have died with Xerxis is when they didn’t have Defenders Ward on him, pulling his stat line from a humble 13/18 to a more respectable 15/20. Removing the temptation to even try that from my list feels right, and just might win me the game. Pow 13 Weaponmaster under the feat with precision strike can really cause some havoc.

Xerxis

I really like that it asks a ton of questions of your opponents armies. Can they Crack high armor, ’cause Tiberion can be a 25 on the feat turn, and most dudes are sitting at 17. Can they take a beating, ’cause my whole army is MAT 7 and most of its weaponmasters. Can you deal with fire, because I am going to toss up to 10 Fire causing AOE’s out there, and it could get ugly. Finally, did you bring Pathfinder, because I have Inhospitable Ground.

After two or more months of playing the Cephalyx, I am going to be looking for a change of pace, and once NOVA comes around and I turn the page to a new army, I think this is going to be just up my alley. I’ve been told its not as simple to run as it seems, so I look forward to figuring it out. I’m about as stoked about this list as I can be, without having played it.

I do need to pick up a second Tyrant Commander, a second box of Incindiarii, and two more boxes of Arcuarii, but the beauty of the whole army will be worth it.

Now, what to pair it with in a tournament? Maybe Trevor Christiansons Rasheth + 6 Titans list!